Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Jason Jason
>Jackson: AELNNOR -NO +0 0
#note i have started to lean towards exchanging even when it's non-vowel 4-point twos.
>Jason: DGOOY 8H GOODY +28 28
>Jackson: AELNNRT I8 .N +3 3
#note I didn't fully permute this turn, kinda stopped out of laziness I think. J8 ON is worth considering, cause it bingoes sliiiightly more (I think because of CENTRAL/ENTHRAL stuff becoming playable on the 7 row more if ON gets hooked. this looks fine though
>Jason: AII 9H I.IA +12 40
>Jackson: AELLNRT 10H TELL +22 25
>Jason: AAEIOPT -AAE +0 40
>Jackson: AEMNORS 11B ENAMORS +73 98
#note I was sure ther was a third after ENAMORS and OARSMEN and couldn't remember MOANERS lmao. after jason told me about moaners, I wondered if ENAMORS could be better to give me better re-parallel options next turn. Q seems to agree, or at least call it a wash, in that direction. I don't mind encouraging parallels a bit more, though the Y in goody is going to be a lifeblood for the board if needed
>Jason: ADEEPRT B8 REP.ATED +84 124
#note we were both taking the aggro line
>Jackson: ?EEKLOX C8 EXO. +42 140
#note couldnl't remember if OXLiKE was a word, but EXON and C7 KEX looked about as good if not better, so I didn't want to risk it. I liked that EXON could give me a K play at A12 a lot next turn, after Jason takes the upstairs hotspot. Q likes oxlike a bit above exom, which is slightly above kex.
>Jason: BBOU A5 BUBO +33 157
#note A12!
>Jackson: ?EGKLRS D2 KeGLERS +79 219
>Jason: EFIN A12 FINE +55 212
>Jackson: HORTUVW C1 VOW +32 251
>Jason: CEHY 2A CH..EY +52 264
>Jackson: DHRRTUU L3 DHURR. +26 277
#note this is no good! just DHURRIE
>Jason: EIJV 5K J.VIE +30 294
>Jackson: AEFNPTU O1 TAUP. +30 307
#note didn't see PEANUT, which looks better than TAUPE. I could do FAUN here to be more aggressive - he averages more but I bingo more.
>Jason: IQS B4 QIS +22 316
>Jackson: ACEFNNT 1E FACET +40 347
#note somewhat vowel heavy pool, but also a scarcity of Es - do you do FACT? I figured the three points pushed FACET in favour
>Jason: DGI 12D GID +23 339
>Jackson: AEINNNO 6J NO. +14 361
#note I think 13F ANION is the play. It actually bingoes quite a bit more than NOR, which I overestimated in terms of bingo chances. EN works super well with the pool, and ANION turns over tiles towards the very important SZ? tiles. It also starts to give me a better option for better blocking the board next turn, if that turns out to be the call. NOR just kinda waits in hopes of drawing something, but doesn't give me as good an active play.
>Jason: ?AIISTU I1 .UI +4 343
>Jackson: AEINNOW 13F AWN +14 375
#note tough situation here. I think TUI keeps the blank a lot, but not always. AWN is for bingo defense, cause it's not that easy to re-open, and EINO can sometimes bingo itself with this pool. however, the timing is annoying for AWN, since I'd much rather leave 2 in the bag than 3. I considered ENOW for that reason, but that opens more immediately and doesn't keep as bingo-ey a leave for the pool, and also doesn't set up a potentialy big score on row 15 like AWN does for bingo responses. I don't think NAEVI is the call for outrunning, since I think bingoes will still almost always beat it, but maybe if he bingoes and draws the Z I could go for a stick?
>Jason: AZ M2 ZA +28 371
>Jackson: EEINORT 2M .O. +24 399
>Jason: ?AAILST E1 ..TIAL +32 403
>Jackson: EEIMNRT F4 ERMINE +32 431
>Jason: ?AS 14F SeA +17 420
>Jason: (T) +2 422
Player 2
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