Game Details
Player 1
#player1 Natalie_Dicou Natalie Dicou
#player2 Stefan_Kac Stefan Kac
>Natalie_Dicou: GOV 8G VOG +14 14
>Stefan_Kac: EIORSUV I8 .RIEVOUS +64 64
>Natalie_Dicou: AI 15G AI. +9 23
>Stefan_Kac: ?BBDEOY 14F BY +18 82
#note 29th Silicon Valley Classic
14 August, 2021
Game 10
This game is quite a mess. H7 B(O)OBY is the play I was looking for here. Sim also likes 14H B(U)Y, but I hate it after VOG and AI(S).
>Natalie_Dicou: ?AEILST 12E SALI.aTE +72 95
>Stefan_Kac: ?BDEOOU 11E OBE +20 102
#note Seeing as I've been phoneying like a madman, I now chicken out of UnBOO(T)ED. OBE is a really bizarre choice here for which I have no explanation. UDO/(SALIVaTE)D is perfectly fine.
>Natalie_Dicou: ACNT 10F ACT.N +23 118
>Stefan_Kac: ?DJNOUU M10 JUDO +36 138
#note Just like I planned it out.
>Natalie_Dicou: FO 9H F.O +14 132
>Stefan_Kac: ?EINOQU D5 QUOINEd +71 209
#note QUInONE/FRO(E)
>Natalie_Dicou: AT 5D .AT +24 156
>Stefan_Kac: AHLNSUY 4E LUNY +15 224
#note Sim loves C10 HAUL/A(DOBE). It would be cool if I saw plays like that with more regularity, and I don't mean to downplay the miss here, but also I really don't love creating a new lane for a terminal S or T while also keeping the Y, not to mention leaving alone the new opening in row four. (Why tf is FROS# not yet added?) After (Q)AT I don't think LUNY is nearly 8 points worse than HAUL. 14K LUSH also seems defensible. All of the other options keep U or Y or both.
>Natalie_Dicou: MR J12 .RM +22 178
>Stefan_Kac: AEHIKOS 5H OKEH +27 251
#note Still missing C10, and passing up H1, all to block column k. I don't know that I properly considered the potential for an X bomb, but do I need to after (Q)AT and (A)RM?
>Natalie_Dicou: DEN 8A DEN. +15 193
>Stefan_Kac: ADDEISW 6H WIDE +39 290
#note I think I did see DAWED. Sim says it actually bingos more often. I was thinking the opposite.
>Natalie_Dicou: AEINNRS A1 INSNARE. +80 273
>Stefan_Kac: AADFSTW B1 FA +19 309
#note Nooow I reeeally need to see C10. FML. I also was not confident in (OKEH)S and probably am just not going play WAFTS there anyway unless there's alcohol involved.
>Natalie_Dicou: AEHZ 13B HAZE +35 308
>Stefan_Kac: AADPSTW C2 WAP +22 331
#note UGH. I was worried about 14A plays giving back more than they get, but sim says I overthunk it. Q finds B12 W(H)AP, which is not an easy play to wrap one's head around here, but it sims out shockingly well.
>Natalie_Dicou: CEL 14A CEL +22 330
>Stefan_Kac: ADEIIST 3F TI +9 340
#note I actually make a good play in the pre-endgame. This leaps to the top of the sim once you add it. Conceding tempo is scarey here, but opp probably hasn't got a good response. Even PREX probably works out in my favor.
>Natalie_Dicou: GL J3 GL.. +6 336
>Stefan_Kac: ADEIPSX 15B PAX +31 371
#note Hate emptying the bag here, but I don't see how this loses. XI at 7K or N13 has huge upside but can also snatch defeat from the jaws of victory.
>Natalie_Dicou: IMORRRT 3J .ORM +14 350
>Stefan_Kac: DEEGIST N3 SIEGE +18 389
>Natalie_Dicou: IRRT 13L T.R +5 355
>Stefan_Kac: DT B7 T.D +6 395
>Stefan_Kac: (IR) +4 399
Player 2
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