Game Details
Player 1
#player1 kacattac kacattac
#player2 basesloaded basesloaded
#description Created with Macondo
>kacattac: CDEFIIW H4 WIFED +32 32
#note 3 February 2021
Club 44
woogles.io
Game 3
>basesloaded: BDEIJLO G3 JOB +29 29
>kacattac: ACINORY F4 COY +29 61
#note Sims best, though there is a dws-dws available here which I missed.
>basesloaded: DEEEILO G7 DEE +15 44
>kacattac: AIIINRT 10E INTI +11 72
#note It's still there, I still don't see it, and now it comes in quite handy. Exch II also sims better than INTI. I took DEE to indicate that a bingo was very likely to come down either way, so this was intended to at least force it to the edges.
>basesloaded: EFIILOV 11C LIFE +26 70
>kacattac: AILNPRU C8 PIL.AR +18 90
#note iiiit's stiiiil theeeere. But now I'm eyeing the ED, for several minutes. I miss the -ED play anyway. Failing all of that, I2 PULA is very seeable and a big improvement on my ultimate choice. Since I'm still furloughed, I expect to have words like PILULAR and PURLIN closer at hand by the time irl scrabble resumes.
>basesloaded: EIIOQSV D7 QI +17 87
>kacattac: EEILNOU -EIOUL +0 90
#note Sim wants to power through with (R)OUE or (R)OUEN, which I considered and barfed upon. Sim also prefers keeping EILN to EN here. In other words, I should be limiting exposure to the bag rather than chasing the baubles.
>basesloaded: EEIORSV 6H .IVE +18 105
#note EROSIVE
>kacattac: AEEGLNT 12F ELEGANT +71 161
>basesloaded: BENOORS 5K BOO +18 123
>kacattac: EGHIOTV N1 EIGHTVO +100 261
#note Fun.
>basesloaded: EEMNRSZ 1L ZE.S +69 192
>kacattac: ADHMRWY O7 WHYDA +50 311
>basesloaded: EMNORRX 4J ROM +23 215
>kacattac: KMNPRSU M7 PUNK +25 336
#note Sims best. Never considered 14C SUNK, which is an interesting defensive gambit. The resulting opening is more dangerous but probably harder to hit.
>basesloaded: ?AEENRX 2M X. +18 233
>kacattac: CMNRSTT 8K CR.S. +26 362
#note Sims best.
>basesloaded: ?AEENOR B9 OE +10 243
>kacattac: AMNNRTT 12B T.N +10 372
#note Seems reasonable to want to restrict opp's options here, especially because there's not much else to do. All the M(OI) plays potentially blow open the upper left, which is pretty much the only way I can lose. I5 T(I)N tops the sim and scores 5 more than T(A)N. In the flow of the game I think this is fine though.
>basesloaded: ?AEINRS 14A NAStIER +75 318
>kacattac: AAGMNRT A6 GRAM +26 398
#note Wow, I almost certainly have studied this rack and those bingoes are totally gone. This is good though, because traumatic misses are the best way to remember words forever. Sim also really likes 2K TA(XI).
>basesloaded: ADORUUU K11 U.DO +10 328
>kacattac: ?AAANTT N11 ATmAN +10 408
#note Not focusing on this endgame. This was the time for TA(XI).
>basesloaded: AELRSUU I5 A.LS +20 348
>kacattac: AT O14 TA +14 422
#note Solutions to earlier misses:
ROBINIA
UNPAIRED
TRANGAM/TANGRAM
>kacattac: (ERUU) +8 430
Player 2
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