Game Details
Player 1
#character-encoding UTF-8
#player1 Cesar Cesar
#player2 Jackson Jackson
>Cesar: EGHNOPT 8D PHONE +26 26
#note GT is really antisynergic, GOETH looks best, and stuff like PHOT or THONG or TOPHE look better too
>Jackson: AAEIIPS 9D AI +11 11
#note my first instinct was PIA, and indeed it seems worth the extra points - AEIPS isn't particularly synergistic (compared to AEIS). 7F PIA also lowers his average by a lot, it looks best. saving the SI also am not affected quite as much as him.
>Cesar: DDGGLNT -DGGLNT +0 26
#note I assume this is to keep the hook for PHONE. Surprisingly, GOLD only raises my average by a point or so - I guess some overlaps are blocked, so my plays are restricted to PHONE hooks/extensions and mainly the C olumn, whereas after exchanging my options are more flexible. THING or GOLD look best here, or maybe keeping DN (even with the N available, the N helps the leave a lot).
>Jackson: AEEIIPS 10E PIE +15 26
#note not a big S setup or anything, but it could come in handy
>Cesar: CDEMNOT G6 CO.T.MNED +67 93
#note great play
>Jackson: AEIIISU -AIIIU +0 26
#note keeping EIS is the thematic play, but perhaps still a bit worse than ES (bingoes more, but averages less overall). I think either are fine, i don't need to be desperate but I'm about to be down close to a hundred, so the extra bingo% is important.
>Cesar: ALOQUWY I5 QUAY +31 124
#note defensive play!
>Jackson: EEHRSTW H13 HEW +35 61
>Cesar: AILNORW 7B ALOW +25 149
>Jackson: EEERSTU 5I .UEER +28 89
>Cesar: ?BIINNR K4 R.NmINBI +68 217
>Jackson: AEOSSTU 11C OUT +32 121
>Cesar: BEGGLNT B10 BLENT +30 247
>Jackson: AAAEESS 12F A.SAE +17 138
#note thought about ASEA to fork M and O columns, and it might be good to just hope he doesn't get an O1 play, but I felt like the board could get exhausted too fast. I want to hit a Z bomb and then get a bingo
>Cesar: AGGIIOX A10 AGO +18 265
>Jackson: AEIJNSU M1 INJU.E +26 164
#note I think I forgot to count vowels this turn, although I was aware it was a conso heavy pool. The AS leave is quite bad after INJURE. I got really worried about the top of the board being inaccessible, and wanted to play INJURE to open it. I also hold the A to reach for the Z bomb, and play 5 tiles for it. I just need to bingo after INJURE though, and it might be smarter to just play JURA and hope for either ZED or a bingo now and the Z bomb later. He also just averages so much after INJURE with the heavy hitting pool. It's a cute plan but I think injure just gets fucked too often, gotta do JURA. I was close to doing JUBA to keep M column opening plays open, and to not block the S hook. That's also worth considering.
>Cesar: GIIITXY 2J TYI.G +22 287
>Jackson: ADLMRRS 7K .ARL +19 183
#note I thought the M wasn't a blank! oops. I should do DRAM 1H here, I kinda tunnelled on this spot cause it was nice to fork. DRAM wins more.
>Cesar: ?ACIIRX 1L X. +34 321
>Jackson: DEFMRSZ 6B ZED +73 256
>Cesar: ?ACDIIR 8N ID +11 332
>Jackson: FGMRRST N6 F..RT +31 287
>Cesar: ?ACILRR D11 .RIC +12 344
>Jackson: AGMRSTV C3 GAV.. +18 305
#note think T was the last tile, not sure. Missed GRAVEL it seems, which is good to get more vowels to hit bingoes.
>Cesar: ?AEILRS 1D SALtIRE +73 417
>Jackson: DEMOSST 9I SO.DE. +27 332
>Cesar: FKOOV 4B K.F +20 437
>Jackson: MST 11J M.ST +10 342
>Jackson: (OOV) +12 354
Player 2
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