Game Details
Player 1
#player1 Josh_Greenway Josh Greenway
#player2 jackson jackson
>Josh_Greenway: MOORT 8D MOTOR +20 20
>jackson: EFIIINP F4 FINI.E +11 11
#note missed some flat out better options. although finite is nice to keep the board open, and sets up a hook he may be unsure of, it still gives up Q/X bombs and easy overlaps. 9E FIE or 9F IF are good here, the former to complicate the situation a bit more, the latter perhaps a bit more optimal. #findingsmall
>Josh_Greenway: DW G7 D.W +27 47
>jackson: IPSTUUY E3 YIP +29 40
#note not super happy about it but what else. YUM? this sets up some annoying overlaps, and with UUST I won't be able to capitalize on any D1 optining. maybe even SPUTUM here, he averages 8 less! this sims best by 2 points over sputum and 11 points over yum and 12 over exchanging! I still think going with SPUTUM is defensible, but also with MOTORS being pretty big it's nice to keep the S for the future. this is probably fine, just unideal
>Josh_Greenway: ABEGILO 3C BO. +16 63
>jackson: APRSTUU C1 PU. +7 47
#note I overestimated how big this spot I was setting up was, his average goes waaaay up. making this lane probahbly helps me a bit, I end up bingoing as much after PUB as u fishes like PIU, but yeah PUB just gives him a much bigger spot on a subpar scoring board. PIU or PRAUS seem okay here. I would probably do PIU. #tacticsmedium
>Josh_Greenway: DW 2B W.D +17 80
>jackson: AEORSTU 1B O.A +16 63
#note I considered this and TEPA mainly, which both seem good. I liked this especially since going for a bingo earlier on this board is nice cause it can kill the MOTORS hook which will be hard to block, and which will kill the board somewhat. I also liked that this set up 3x3 possibilities which are likely to stay open, which could help steal games down the line. only 8 eights fit there but I could fish for them
>Josh_Greenway: AINV D8 .AVIN +20 100
>jackson: ?EIRSTU 13B bUSTIER +75 138
#note (R)EcRUITS #findingmedium
>Josh_Greenway: EFT 14E EFT +31 131
>jackson: AGHLMNT 15A THANG +34 172
>Josh_Greenway: GHU 15G HUG +27 158
>jackson: AILLMOZ 12G MOLAL +20 192
#note now I'm going for TOPAZINE, I need ENT or 2 of those with a blank. I could also just draw TOPAZ, and could get 11 row Z overlaps. seems best
>Josh_Greenway: DLU K9 DUL. +10 168
>jackson: ?EGIIOZ J8 GI +6 198
#note now I just need one of NNNTT! although I wanted to play off GIO here, I also felt this could be a Q or X setup, more likely X, cause of where he played it. definitely possible, and I liked blocking MOTORS, since IDS should be a little easier to deal with. I also felt that with topazine possibilities and the blank, it was fine to make this sort of play even for win%
>Josh_Greenway: EY I9 YE +20 188
>jackson: ?ADEIOZ 14I ADO +11 209
#note didn't want to do ANODIZE cause I felt that could lose to a triple triple and my position is really good. maybe I do azoted? I felt pretty comfortable just winning here, this is nonstandard as fuck but I am cool w it
>Josh_Greenway: BELNRSX L3 RECRIES +78 266
>Josh_Greenway: BELNRSX -- -78 188
>jackson: ?EISTXZ 1A T...ZInE +162 371
#note I didn't write my last two tiles here
>Josh_Greenway: BELNRST - +0 188
>jackson: ABENSSX I1 SEX +37 408
#note not sure here. I knew topazine didn't take an S, and with CEEIRRS on his rack, I would ideally like him to play it for 0, rather than me play it for only an extra 10 points. however I didn't really see him playing it too often, so decided to go for it now
>Josh_Greenway: CEIR J2 RICE +21 209
>jackson: AABNNST K5 NAB +14 422
>Josh_Greenway: EENSV 15K EVENS +38 247
>jackson: AAAENST O8 ANATASE. +77 499
>Josh_Greenway: CEJKLOR M13 JO. +20 267
>jackson: EIKLOR B11 RO. +2 501
#note even if I properly follow through with the Q stick with KI, yell, and yipe (which I don'), and assuming optimal play, this isn't the best endgame. better to just play ORA/RICER and then LIKE and let him play QI for 11.
>Josh_Greenway: CEQRR L6 REC +14 281
>jackson: EIKL N8 LIKE +40 541
>jackson: (QR) +22 563
Player 2
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