Game Details
Player 1
#player1 Mack Mack
#player2 Karl Karl
>Mack: AAHLMOU H4 HAMAUL +30 30
>Karl: EILX I4 ILEX +47 47
>Mack: ?BIJLOU 5E JOU.. +24 54
>Karl: INOV 6B VINO +24 71
>Mack: ?BDEILM C1 BIrDL.ME +80 134
>Karl: EIILSTU 10C UTILISE +71 142
>Mack: CEFORUV 1A FU. +24 158
>Karl: CHW 8A CH.W +48 190
>Mack: CENOORV J2 VOE +20 178
#note This wasn't particularly enticing, but there isn't much else. I figured at least CNOR goes pretty well with the UTILISER hook. Quackle likes J1 OVEN but I don't think I'm down nearly enough to warrant that type of aggression.
>Karl: ?ADENTT A8 .oATTEND +83 273
>Mack: CDNOOOR J10 DONOR +25 203
#note Now being down 100 this seems warranted
>Karl: AGI 7C .AGI +24 297
>Mack: CNORSYZ 13I Z.ONS +48 251
#note I just didn't see myself ever really winning after ZINCY. Even if Karl doesn't have an S, where am I bingoing after he plays a 3 at I13? ZOONS not only scores 10 more to stay closer within range, but opens up a few new lanes for 8s without closing the ones on the left. Yes, it gets rid of my S, but the DONORS hook is likely to become moot anyway after ZINCY and there are 2 more I can draw anyway (which I have to assume I will - I need to get very lucky to win this game anyway).
>Karl: AGI 4A GA.I +16 313
>Mack: ACNRRTY 13A .RRANCY +32 283
#note L10 CRANNY leaves me nowhere to bingo after Karl blocks the left. With ERRANCY, at least I keep row 15 and the bingo lines through ZOONS and he can't block both at once.
>Karl: AEIKNRT M6 KERATIN. +64 377
>Mack: ADEPPST 8L P.EP +33 316
#note I felt like I needed a new lane, hence this over 2B PIPED - I hit a fair amount of stuff from the P like POSTDATE and PREDATES. After PIPED if he blocks down low my bingo options are pretty limited. With PREP, he can't block both the P and the DONORS hook and I have decent chances to hit both with so many Es unseen. DONORS/SAPPED is also an option to better ensure I do win if I bingo, but I feel like it compromises my bingo chances too much - he'll probably block the D at O15, and starting with the D at 15A will be difficult.
>Karl: BEIORST 15E ORBIEST +84 461
>Mack: ADEEGST J6 GED +29 345
#note Not really a point in fishing since he can just block anything I draw.
>Karl: WY D12 Y.W +18 479
>Mack: AEEFST B12 E.E +12 357
#note 14I ERA works out 8 better since he can't block N7 FETES if he wants to unload the Q. #endgamesmall
>Karl: AEOQR E9 Q. +11 490
>Mack: AFST 3I S.FTA +31 388
>Mack: (AERO) +8 396
Player 2
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