Game Details
Player 1
#player1 Mark Mark
#player2 Arie Arie
>Mark: ADEHIZ 8D ZAIDEH +58 58
>Arie: DINSTUV J6 VIS +34 34
#note I figured this was too many points to pass up. Sim has this about even with DAVIT E7. I guess DAVIT is okay - leaves the hook for next turn, and bingos far more often.
>Mark: EHL 7H HE.L +19 77
>Arie: DENTTUW F5 UNW.TTED +66 100
#note Only bingo.
>Mark: FILMMO 12B FILM.OM +36 113
#note Nice play.
>Arie: AEKNORR H10 RE.ARK +36 136
#note Thought of playing KOR or KORA at 13G instead but didn't think it was worth sacrificing the points when REMARK kept an acceptable leave of NO. The sim has KOR and KORA ahead by a negligible margin. I think either idea is basically fine.
>Mark: AGQ 5E Q.AG +28 141
>Arie: CENNOOS 13C NOO +16 152
#note How did I miss NEOCONS here - so many not particularly hard bingos missed at this tournament - I still managed to win the tournament, but still, NEOCONS is not obscure. NOO is an okay second choice, I guess.
>Mark: ANOT 9C TAN.O +24 165
>Arie: ACEINSS L3 INCASES +78 230
#note RACINESS 14H and CASEINS L1 score a bit more but aren't worth it.
>Mark: BIRU 6B BURI. +24 189
>Arie: EIOOTTU 14E OUT.O +12 242
#note Obviously, creating the 15A hotspot isn't ideal, but this is the only way to score a few points while retaining a decent leave.
>Mark: ABERY 15A BAYER +39 228
>Arie: ADEFITU 13G F.DE +29 271
#note I recognize that the leave after FADE is really bad, but I would still hard time going for the sim-approved play of TUFA M1 if I had seen it - but it has to be better; scores decently while retaining DEI, which is a perfectly fine leave, especially with a consonant heavy pool. The T isn't great but with a little luck Mark won't have a triple triple.
>Mark: CGI 10B CIG +27 255
>Arie: ?AEIOTU K9 EAU +8 279
#note This isn't great - I didn't see FADEOUT, which is clearly best, and even if I don't play FADEOUT I should go for some AUTO/OUTA type play (better to keep EI than IOT).
>Mark: ?EINNRT M9 TINNERs +68 323
>Arie: ?AIOOST 12L O.O +6 285
#note This is way better than anything else - atones for a few earlier errors.
>Mark: LRY 6L .RYL +15 338
>Arie: ?AILSTV 3G VITAL.Sm +80 365
#note I thought this play was great, but I didn't see VILAYeTS N2 - for the same score I basically nullify the L in ARYL, which will often cost me the game if Mark can threaten to score through it. As it turned out, I would have lost with VITALISe or VITALISt.
>Mark: DEEEGJP O5 P.EDGE +30 368
>Arie: AIPWX 5A PAX +25 390
#note This is better than WAX, because WAX sets up JEW to go out for 4 more than Mark would get with JET.
>Mark: EJ N1 JE. +18 386
>Mark: EJ -- -18 368
#note Mark envisioned the blank as a T.
>Arie: IW 4J WI. +13 403
>Arie: (EJ) +18 421
Player 2
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