Game Details
Player 1
#player1 Arie Arie
#player2 Mark Mark
>Arie: AEFORUX 8H FOREX +46 46
#note Worth doing instead of FAUX despite the poor leave.
>Mark: GRW I6 GR.W +13 13
>Arie: AAIJNPU 10G PUNJI +39 85
#note Best.
>Mark: EINRV L3 VERNI. +32 45
>Arie: AABHIOR K4 HAO +23 108
#note Interesting... BOA in the same spot sims about even with this. I would give up three points to keep AHIR instead of ABIR. I don't think this is an error, but I don't think BOA would be an error either.
>Mark: DT K8 .D.T +10 55
>Arie: ABEIRVY J10 .IVEY +28 136
#note Probably worth doing instead of IVY L11, which retains the E but scores 8 less.
>Mark: ADEPT H10 .PDATE +33 88
>Arie: ABINRSZ 13G Z.R.BAS +58 194
#note I saw ZIN G13 and eschewed it to get 11 more points with this play. Sim does not concur. With ZIN I'm playing very defensively with a lead, which is probably going to help me - ZAREBAS invites openings in the southeast quadrant and doesn't block the E, plus it spends the S. Also, ZIN leaves ZAREBAS for next turn, which may or may not be blocked - it would only score 38, but that's still pretty good for this board. I think ZIN is clearly better.
>Mark: IK 12L KI +26 114
>Arie: CILNOQU 11E QUI. +34 228
#note I felt like I was forced to play this - I obviously didn't like creating the E hook, but everything else scores at least 11 fewer points. The sim wants me to play CLOP in the same spot, and I get it - QUIN isn't a bad leave, particularly on a board that is fairly closed. I definitely think I should have gone for CLOP.
>Mark: EELLMNT D10 LEE +22 136
>Arie: CLNOOUY N10 CON +18 246
#note I finally make a defensive play, but this is a bit excessive - it makes a huge sacrifice in leave. YO J5 keeps CLNOU and I think it's probably the way to go. I average 15 fewer points next turn after this! I guess LOUY has little potential for improvement. CON also has the disadvantage of setting up O12-15 plays.
>Mark: AT 3L .AT +12 148
>Arie: EILOSUY O1 YOU +25 271
#note Sim really wants me to play YOUSE O11 - apparently Mark averages more points next turn after YOU than YOUSE because the O column threat is so significant.
>Mark: AEERSTT C4 RESTATE +61 209
>Arie: AEILOSU O12 OLEA +24 295
#note Thought the time had come to take this spot - this or ALOE instead is probably fine.
>Mark: ?ABDLOS B8 BuSLOAD +82 291
#note Nice find by Mark - this and ABOLI(SH)ED 4E are the only bingos.
>Arie: CIILMSU A13 MIC +28 323
#note I have no clue what I'm doing here - I know I'm in trouble, though, because there are two As and two Os out and I haven't got any of them. Quackle's choice of STIMULI N2 seems insane - that's the last S; I don't want to spend it cheaply while setting something up, although I maky benefit from the setup myself while Mark takes the ABA/OBA spot. MIRI 4A and MUSIC 6A sim well because they partially block ABA/OBA, with this play in fourth place. This is the most points I can get; seems to optimize score and leave but will usually get punished.
>Mark: AGINW A5 WIGAN +44 335
>Arie: ADGILSU N2 S.AIG +24 347
#note Not sure what to do, so I maximize score while hoping that I luck into some good scoring play on the O column (not very likely). Quackle wants me to play GAUDILY I1, which puts my hopes on drawing some lucky bingo - after GAUDILY I'm up by 2 and unlikely to outrun, reallly. I don't know what to do here
>Mark: FO B5 OF +33 368
>Arie: DEEHLRU 11M H. +11 358
#note I feel like I'm not going to outrun without a bingo, so I try fishing. This gives me pRELUDE/pRESTATE if I draw the blank - problem is, PRESTATE isn't good, so this play can't succeed. However, nothing else I do has a chance of succeeding either, so I guess this wasn't so bad.
>Mark: ?EMNNOT 4B O.NaMENT +76 444
>Mark: (DEEILRU) +16 460
Player 2
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