Game Details
Player 1
#character-encoding UTF-8
#player1 Will Will
#player2 Andrew Andrew
>Will: AAAIORV 8D VARIA +24 24
>Andrew: DINORST E4 INTR.DOS +86 86
>Will: ADEOPRW F8 .OW +30 54
>Andrew: EET D10 TEE +14 100
>Will: ADEEPRY C11 YEP +24 78
#note Hmm, not sure why not C11 PYE. Don't think I saw it. #visionsmall
>Andrew: EGINT G8 .GNITE +24 124
>Will: AADEFOR B10 FEDORA +51 129
>Andrew: AAMRTTT A13 TAM +34 158
>Will: ABGHNQU D1 QUAG +54 183
>Andrew: AILRTT H12 ARIL +20 178
>Will: BHILNOS F2 HOB +22 205
>Andrew: NTUY 6B NUT.Y +18 196
>Will: ILMNSVZ 13F V..MIL +14 219
#note Sim slightly prefers G1 VIMS; it scores a lot more and doesn't offer parallels thanks to the V. In fact, VERMIL yields more points to Andrew on his next turn than VIMS does. Obviously, I do much better on my own next turn holding the S, but still #strategysmall
>Andrew: IIIORTU 14J TORII +20 216
>Will: EINRSSZ A7 ZINE +44 263
#note Extremely tempting just to play 3C ZA here but I assumed with all those Es yet to draw, if I could just draw one of those with a couple more bingo friendly tiles, my bingo% after ZINE would still be very high, which sim confirms.
>Andrew: CDEIOU B1 DOUCI.E +31 247
>Will: EEJRSSS I6 JESS +22 285
#note Huge tank on this turn as I tried to figure out which way to go. At various points I was close to playing M10 or N10 JESSIE and H7 JASS. Sim wants M10 JESSIE, drawing more tiles for blanks and leaving the VARIAS hook open without exposing the triple lane the way N10 JESSIE does; makes sense to me. #strategysmall
>Andrew: EH A1 EH +29 276
>Will: ADEORSX C5 D.X +49 334
#note Can't do G2 OX and get creamed along row 1, obviously.
>Andrew: ABG 13M BAG +22 298
>Will: ?AAEORS O12 A. +4 338
#note I had literally started to lay down AREOLAS when I realized that it wasn't going to outrun Andrew's counter bingos when I draw some combination of CFKPW lurking in the bag. For example I lose even to JESSE hooking bingos like ENFELOn by 2, let alone bingos through the A that hit the TWS on row 1. I burned all my remaining time here thinking about what to do instead. I think my move is a good idea; just dunking off one tile bingos a ton of the time, whereas playing more tiles exposes me to nightmare draws that don't bingo, and if Andrew plays along row 11 himself, I bingo out from the H of HOB with a majority of draws, in particular a lot of the scary ones (HOROEKAS, HORSEWAY, HAVEOURS), in addition to all the stuff I can draw that still plays down column J like FEDORAS. AG shoots to the top of a sim.
>Andrew: L 7I .L +2 300
>Will: ?AEOORS K5 ROSEOlA +77 415
#note The pool is looking even grosser than before and I'll have fewer tiles left on my rack if I bingo now than I would have last turn, so bingoing seemed quite safe, and in fact it's nearly 100% win; if I combed through the sim log I bet I would find maybe one perfect rack he could have that would play along column L with a ton of overlaps to win.
>Andrew: ?CELNPU L4 CEP +20 320
#note Case in point, 3F OPULENCE still leads to me winning by 5 points
>Will: EFKNW G3 FEW +29 444
#note Somehow spacing on KEF, same spot. Definitely down well under a minute of time here. #endgamemedium
>Andrew: ?LNU 11M LUN +7 327
>Will: KN J11 KN.. +14 458
>Will: (?) +0 458
Player 2
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