Game Details
Player 1
#player1 Will Will
#player2 Sue Sue
>Will: AABIOUV 8G VAU +12 12
>Sue: AMP 9H AMP +19 19
>Will: ABDHIKO 10F BOH +20 32
#note Should've done my original idea of 7H BHAI. BOH is surely better defensively but not by 10 points. #strategysmall
>Sue: INV 7I VIN +22 41
>Will: AADIKRY 8K YARAK +44 76
#note KAY was tempting but after Sue's short plays I preferred not to put an easy S hook on the board.
>Sue: Q J6 Q. +31 72
>Will: BDEIIST 11E BI +12 88
#note Sim prefers K5 TINY, which bingos surprisingly often. I did 11E BI to leave the YARAK lanes open and put another bingo lane on the board for my nice leave. 11E DIB was also tempting; though it gives me fewer bingos than my move, it still gives me enough that it's basically even in avg. score for me next turn. #strategysmall
>Sue: ??IORRZ 12C cROZIeR +96 168
>Will: ADEIOST M4 ASTE.OID +61 149
>Sue: DEGIO N10 DOGIE +32 200
>Will: AILRSUW L1 WAUL +26 175
#note K5 WINY was tempting but WAUL does far better in bingo%.
>Sue: EIJU C9 JUI.E +38 238
>Will: CEFILRS 13E REF +39 214
#note I burned a ton of time on this move choosing between O11 LIFER, 13E REF, and 15L FISC. Sim does prefer REF, but it's close. I ultimately decided that the ELR leave after FISC just wasn't quite good enough for hitting JUICER hooking plays, since the R would too often be in late position in the words I'd end up drawing, and that LIFER left a difficult board for bingoing on with no JUICE hooks in hand at all.
>Sue: NOT 1L .ONT +21 259
>Will: ACIILST 15H ITALICS +88 302
>Sue: ADNS 14C DANS +44 303
>Will: EENNPRY 14J YEP +35 337
>Sue: CEF 2K C.FE +27 330
>Will: ADENNRW D8 WAN +21 358
#note Already feeling a little time crunch here and threw down D8 WAN pretty fast, hoping that my -ER containing leave might work better for hitting column E than whatever Sue held; but I'm much better off playing inside with something like O8 KNEW, scoring just as well while retaining the A to play parallel to the J in the future. #strategymedium
>Sue: EGM E7 GEM +23 353
>Will: DENORSU O10 SOUND +24 382
#note Well, I missed URODELANS, so that's not good. But Quackle also hates my choice of SOUND over something like L10 DUO. My thinking was that on this board, the S isn't really a key tile; the key tiles are the I to play TINY or LINY hooking QI, the H to play HO/HUN, and the X just because it's the last power tile. Rather than play L10 DUO, I wanted to get more cracks at any of these three tiles to maintain tempo advantage. #findinglarge for sure and not sure if this is a #strategymedium as Quackle indicates it is.
>Sue: ET 4J TE.. +4 357
>Will: EEHIORX B10 HO +29 411
#note Just F5 EXO might be fine but I didn't want to lose to LORETTE atop TELA. There are couple of eights lurking in the pool through an E, but none would actually fit on the board on row 5 after EXO. As for the sevens that actually play on this board: after LORETTE, X plays to the triple or parallel plays like NIXER would always be available to win endgames. The same goes for RELLENO if Sue has that instead.
>Sue: L K4 .L +4 361
>Will: EEIORRX 11I EXO +22 433
#note Again, time pressure #timemedium #endgamemedium
>Sue: EEGLNTT 3E GENTLE +11 372
>Will: EIRR H1 RI.E +15 448
>Sue: T 13M T.. +6 378
>Sue: (R) +2 380
Player 2
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