Game Details
Player 1
#player1 Peter_S Peter S
#player2 Carl Carl
>Peter_S: UU -UU +0 0
>Carl: BEILOVZ 8G BIZ +28 28
>Peter_S: AETW 9F WETA +28 28
>Carl: ELOOSTV J6 VOE +29 57
>Peter_S: UX 10I XU +30 58
>Carl: FLNOSST 7F FON +16 73
#note The 10E placement sims a little higher, although you can see that it is easily paralleled. (-1) #strategysmall
>Peter_S: ART 11J TAR +8 66
>Carl: BILNSST M9 BINTS +24 97
>Peter_S: NOR 6E NOR +18 84
>Carl: EIILMOS E4 IO. +6 103
#note ORIEL L10 is probably best. However, if Peter kept a second S after BINTS (no guarantee; he could just be burning consonants), ION does much better, simming basically even with ORIEL. ION is still a large mistake because I didn't see ORIEL at all, but it may not be as bad as Quackle thinks it is. (-13?) #visionlarge
>Peter_S: ACEERST 12D CREATES +73 157
>Carl: EIILMSY D2 LIMY +31 134
>Peter_S: DEP C1 DEP +22 179
>Carl: ?AAEIQS F2 QIS +37 171
>Peter_S: FI 1A FI. +21 200
>Carl: ?AAEGLY N3 hAYLAGE +66 237
#note This is the only bingo, and it sims about even with plays like YA 13G. I'm not usually inclined to pass up bingos so cheaply, especially when the other blank is still out there.
>Peter_S: AINO O1 NAOI +19 219
>Carl: AAHHPUW 13F WAAH +34 271
#note I considered all three of the top plays here, the other two of which are HUP M1 and HAW 13G. I could see that WAAH made it trickier to fully take out Rows 10 and 14, relative to HAW, and made it easier to score there besides, but figured that most of those scoring plays figured to muck up that part of the board. The case for HUP was that Row 1 is dangerous, and HUP neutralizes it forever. But it didn't seem worth it to sacrifice 10+ points. In the end, HAW G13 wins the sim. The immediate three points are worth it, and it might be better positionally too. -2 #strategysmall
>Peter_S: ?ELNOOU C8 UNLOOsE +74 293
>Peter_S: ?ELNOOU -- -74 219
>Carl: EHKPSTU M1 HUP +24 295
#note Blocking UNLOOSEN.
>Peter_S: ?ELNOOU O7 LONE +28 247
>Carl: EKLOSTV A1 .OLK +16 311
#note As usual, what I know about my opponent's rack leads me to make a mistake. A1 seemed like the biggest hotspot, since if Peter bingos there, it doesn't give much back. By contrast, if he bingos on Column D or Row 14, I'll be able to score 30 points and keep tempo with him. Nevertheless, VOLTES 10B is decidedly better than FOLK, scoring 17 more points and taking out two of the three bingo lanes. If he hits something to the F, so be it. (-8) #strategymedium
>Peter_S: U H12 ..U +3 250
>Carl: DERSTTV 15D VERST +48 359
>Peter_S: EO N13 OE +6 256
>Carl: CDEINRT F11 T.. +6 365
#note I figured DREICH could wait until next turn. Peter does not have a random rack here, and row 10 is the most obvious lane for him.
>Peter_S: ?DEIJRU B4 InJURED +90 346
>Carl: CDEGINR 1H GRINC. +45 410
>Peter_S: ADEGM A7 MAD +31 377
>Carl: DE 2I ED +16 426
>Carl: (EG) +6 432
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-05-06 07:08:07 Server IP: 162.144.19.21