Game Details
Player 1
#player1 DG Diana Grosman
#player2 JJB John J. Bulten
>DG: ADGLLLU 8G GULL +10 10
#note 0:26 [24:34] Best.
>JJB: AEGSTUY I6 UG.Y +14 14
#note 1:07 [23:53] JJB blanks on yuga 25 (9.4 evaluation difference) and does not notice yage 25; and, for his chosen leave, guy/gully scores 2 more. DG later asked why JJB didn't use the Y hook, and admittedly there is no good reason for omitting it.
>DG: ABDLP J4 BAP +23 33
#note 1:04 [23:30]
>JJB: ABEEIST K4 AB +20 34
#note 1:54 [21:59] For improved leave, babe/abbe (1.6 diff) and bibe (.9), work better, each scoring 16 points.
>DG: DELW 3K WED +22 55
#note 1:48 [21:42] JJB was just hoping DG would put out a D. She could have avoided that at l2 for 4 more points, or better with weld l1 36.
>JJB: AEEISTV M3 .EVIATES +64 98
#note 0:29 [21:30] JJB runs with the first thing he sees, even though he knows leaviest 70 (anagram of Orlando locality Lee Vista) and would have found sedative 66.
>DG: ?ADELRT L9 RAtTLED +72 127
#note 1:42 [20:00] DG has the first blank and takes the lead back. Three more points can be squeaked from laterad l7 75.
>JJB: ACDHNOR 14F ANCHOR.D +68 166
#note 1:00 [20:30] Only bingo, but worth mentioning are chador 59 with other column N words, and habanero 40!
>DG: AEINOUY H11 YIN.E +33 160
#note 1:08 [18:52] The standout play was yuca h12 39 (19.3 diff). DG's play is still pretty, but not totally satisfying.
>JJB: ?EIINRV G1 REVIsIN. +66 232
#note 3:38 [16:52] Having drawn his own pelican, JJB opts for the well-worn road now, including tame blank designation. The better plays are invertin/inverity 76 and invirile/inverity 70. Vier/bare l1 34 also ranks better than lower bingos based on leave!
>DG: ADEOOSU 1E EU.O +12 172
#note 2:09 [16:43] As she feared, DG gets a vowel rack. Doura 1d 24 is a good balancer (13.8 diff), and aroused 1f 30 is right behind with S use.
>JJB: FHKNTXZ L2 Z.K +52 284
#note 0:27 [16:25] Consonant-full, JJB is now thankful that column L stayed unused!
>DG: ADOS 8M .OD +12 184
#note 1:03 [15:40] DG takes the unwelcome job of using up triple openings. Nod 13h 14 was available, also dado 15l 21.
>JJB: FHJLNTX 6L F.XT +30 314
#note 0:49 [15:36] Still no vowels but plenty of scoring spots. Heft 36 or hex 43 at 2f have better synergy (up to 7.7 diff), as do loth n7 34 and flash 10j 27. JJB cannot bring himself to hold JX together.
>DG: AOPSTT 11D POTT. +20 204
#note 1:28 [14:12] Probably keep a T on this rack with top f4 24.
>JJB: HIJLNRU N10 HURL +29 343
#note 4:44 [10:52] JJB spots the H spot, but not the scorers junior j10 29 (2.1 diff) and punji d11 30, which both have better-rated leaves than the deceptive IJN (-.7).
>DG: AAEFIIS -5 +0 204
#note 0:25 [13:47] DG exchanges, as all the top plays yield ugly but manageable vowel-heavy leaves. Defi 15l 27 rates 13.3 above the best exchange, keeping ES. Trading is of course the best play that follows the overused rule of leaving literally equal vowel and consonant counts.
>JJB: EIIJNQR F6 QI +64 407
#note 0:29 [10:23] Nobody had blocked this Q spot! JJB is on track to use 4 power tiles in 5 turns.
>DG: AEW O13 AWE +20 224
#note 0:30 [13:17] Another attempted application of the rule of thumb of using up triples, when the overlap (awe 12d 27) is often so much better.
>JJB: EIIJNRS 12C JIN +30 437
#note 2:08 [8:15]
>DG: AEEMOOS 13B MOA +33 257
#note 1:22 [11:55] Moose 40 (4.0 diff) and oe 27 rate better in this row.
>JJB: EFINNRS 15A INFERS +32 469
#note 2:29 [5:46] JJB correctly "infers" that this beats infest/finest 30, but bingo leaves can be preserved with neif 2f 15 (3.7 diff) and other plays of 1-3 tiles. He is busy counting the points to 500.
>DG: EEIMOST 3C MOTI.E +22 279
#note 1:07 [10:48] DG appears unaware that she can only draw 4 more tiles. She probably is aware she is directing herself a hook. Bingos are still possible otherwise, and the top recommendations are meno 13f 22 (18.3 diff), voe 5m 17, oe 14a 16.
>JJB: AAGINOR O1 AROIN. +21 490
#note 2:39 [3:07] JJB agains opts for a simple endgame. Only after the game do the players discover that he has blocked the outplay cosseted 36 (they both saw cosset timely but not -ed), making aroint the best play.
>DG: CEEOSS B2 CESS +24 303
#note 0:56 [9:52] The double-double is 2 better: cees 4a 26.
>JJB: AG J8 .AG +13 503
#note 1:33 [1:34] JJB misses both 14s, nag 13h and ag k9.
>JJB: (EO) +4 507
#note DG displayed several hard-to-manage racks after the game, while JJB drew both a pelican and a run on the 5 highest tiles. There were still opportunities to pick up points, but probably not to overcome JJB's significantly better drawing. Points improvable based on tiles played: DG 18, JJB 19. Points improvable based on values: JJB 41.5.
Player 2
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