Game Details
Player 1
#player1 EL Ed Liebfried
#player2 JJB John J. Bulten
>EL: AFTW 8G WAFT +20 20
#note ~0:30 [~24:30]
>JJB: ACEIKOW 7F WOKE +31 31
#note 0:49 [24:11] JJB sees awoke (rating 1.7 better) but elects to leave the quadruple hook available.
>EL: GLR G5 GR..L +10 30
#note ~0:35 [23:55]
>JJB: ACINORU 5E OR.ANIC +40 71
#note 1:16 [22:55] Spotting the quadruple another way.
>EL: PX J4 P.X +28 58
#note 0:18 [23:37]
>JJB: ACINORU E7 AURIC +26 97
#note 0:53 [22:02] JJB is shocked to draw the exact same 6 tiles just played. There's still no bingo! JJB advantages his hook, albeit that anuric 28 and unica h1 30 (2.6 diff) rate better.
>EL: AY 4H YA. +23 81
#note 3:23 [20:14] EL is clearly searching for the bingo.
>JJB: AIIJNOU 9C JU.A. +20 117
#note 0:21 [21:41] This happy squeeze play has a quite manageable leave, much better than join 24 or taj 26. Jun 22 is worse than many trades.
>EL: ENZ 4C ZEN +26 107
#note 2:27 [17:47]
>JJB: IINOOTT C9 .OINT +24 141
#note 1:02 [20:39] Obviously! But tiz c2 rates .3 better on leave for the same score, and the interesting coition 18 rates only 1 point behind.
>EL: ?EGHLNS 10G SHiNGLE +72 179
#note 3:17 [14:30] EL sacrifices 9 points to prevent blowback, and burns significant time. It's hard to imagine that k8 or 14c would lose too much in response value.
>JJB: DIIOOTT N10 DITTO +36 177
#note 0:49 [19:50] JJB has drawn an ugly rack that contains just the tiles needed for keeping the score even.
>EL: AABR C1 BRA.A +32 211
#note 2:59 [11:31]
>JJB: EIIMNOV 1C .OVINE +36 213
#note 0:47 [19:03] JJB continues pressing EL on time, retaking the lead. He rightly declines moi 25 and mizen 19.
>EL: ADEEITV 2H DEVIATE +91 302
#note 0:32 [10:59] EL has drawn into a strong open-board bingo, his only choice.
>JJB: ADFIMQS L1 Q.DIS +61 274
#note 1:22 [17:41] JJB could take more time at this point. His quick math shows that qadis/qaids will quadruple the Q, but then so does qaids 1k 67, a surprise move that rates 5.2 better!
>EL: EMPY 12K EMP.Y +32 334
#note ~1:44 [~9:15] EL tries to take points, but the board is too open for either player's comfort.
>JJB: AEFLMRS 15H FLAMERS +96 370
#note 0:23 [17:18] Useful unless opponent gets the blank!
>EL: ?BNOSTU 13E BUTtONS +62 396
#note ~4:10 [5:05] EL talks himself out of subtone 95; cobnuts and unbolts also score more. Safe play should win most scenarios, but subtone would probably win all.
>JJB: EEEEGHI 1N HE +20 390
#note 7:35 [9:43] JJB has no out in two and really has no choice but to block quod and odour. There are probably draws that would win this position but the game is pretty well lost on this draw.
>EL: DILOORU 3C .ROID +13 409
#note 3:45 [1:20] Under time pressure, EL lays down odor k3, shortly realizing the 2s don't work. Key point is that b5-8 cannot be blocked at all. Roil l7 5 leaves two outs, and after gene 14, ludo/loud 9+4, nets 4 points. Loid b11 16 has two outs, leading to gie/gee 19, our 7+4, netting 8. Dino 12a 14, cig 15, lour 8+6 nets 13, and appears best. EL dumps with aroid 13, a fine play if it appeared earlier, but he leaves himself without an out, and JJB's best response nets 8 points, so EL's play is worth only net 5 (8 points less).
>JJB: EEEGI J8 .I.E +4 394
#note 6:34 [3:09] JJB sees gene 14, but is concerned that goes 10 in response is too strong. He thinks that playing tine 4 first will lower EL's points without risking either his out or his total points, which are both incorrect. He sees only ineffective blocks like lun 4, so proceeds, but faces lo 10 instead (which nets 4 to EL), making net of 0 to JJB. Instead, gene 14, ogles 12, gie 4+2 will net 8 (8 points better), almost exactly what JJB worked out in the postmortem.
>EL: LOU B10 LO +10 419
#note 0:34 [0:46] The block is also the best play!
>JJB: EEG M12 .E +12 406
#note 2:49 [0:20] Now JJB needs erg/ogre 13, lum 5+2 to net 6. This second-best play is 5 behind.
>EL: U L10 .U. +5 424
#note 0:14 [0:32] Finally ending an endgame that dragged out too long on both sides.
>EL: (EG) +6 430
#note Bingos versus power plays keep the score even until it all comes down to the last 14 tiles and EL can easily keep his lead of 24 despite JJB's prior strong play. EL's best endgame wins by 19, while JJB's best against EL's actual would lose by only 11. Points improvable based on tiles played: JJB 13, EL 50. Points improvable based on values: JJB 22.8.
Player 2
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