Game Details
Player 1
#player1 LS Lindsay Shin
#player2 JJB John J. Bulten
>LS: ADGO 8F GOAD +12 12
#note ~1:00 [~24:00] Quackle prefers dago 8g 12.
>JJB: DHIORTT 7G DHOTI +26 26
#note ~3:00 [~22:00] Or below.
>LS: GSUY L4 GUYS +26 38
#note ~1:00 [~23:00] The 9e overlap gets 6 extra points; but then the S only adds 7 so can safely be kept because it's generally rated as 8 on the rack.
>JJB: EHORTTW 9G WHET +40 66
#note ~2:00 [~20:00] Another strong overlap. JJB also sees that outthrew plays off the board.
>LS: ARZ J9 .ZAR +33 71
#note ~1:00 [~22:00] Quick rebound.
>JJB: DIIORTU 11J .UDIO +12 78
#note ~5:53 [14:07] Good find but time is ticking as JJB correctly evaluates (in best order) dui 11, idiot 17, duit 15, idiot 16, aidoi 12, torii 12, irid 10, tiro 18, od 23, zori 36. Quackle puts oi k10 19 as 1.6 higher.
>LS: ENOS O8 EONS +19 90
#note ~1:00 [~21:00] If burning these tiles, several higher plays exist, starting with eons/guyse# 25 and eons/down/hahs 24. Possibly better is sou/whets/zo# 25, but LS's rack is ok anyway.
>JJB: EIQRTUY M8 EQU.TY +56 134
#note 1:02 [13:05] Easy find.
>LS: AEINORS N2 ERASION +71 161
#note ~1:00 [~20:00] Best. Now JJB had better optimize his rack.
>JJB: EEIIMRS L11 .IME +25 159
#note 2:18 [10:47]
>LS: EJ 14J JE. +26 187
#note ~0:40 [19:20]
>JJB: BEIIRST O4 BI +16 175
#note 1:14 [9:33] Missing bi/bode/it 17.
>LS: AL 15J AL +13 200
#note 1:07 [18:13] Missing la/dowl#/haha 20.
>JJB: AEIORST 12C ROASTIE. +68 243
#note 0:25 [9:08] Now JJB misremembers his study and eschews otaries#/oariest# 10a 69 because he thinks he's playing roariest# or roastie# and he wants to avoid the triple lane for one point less.
>LS: ALL 11C ALL +14 214
#note 0:43 [17:30] LS still has la 10g 20, but probably holds too many liquids on her rack still. Good clock management.
>JJB: EENNOOT M1 ONE +12 255
#note 1:26 [7:42] JJB senses that bad racks may still do him in. A little more search would yield onie#/ou#/ny# 17.
>LS: ELRR H11 R.LER +15 229
#note 0:22 [17:08] LS gets away with a phony in turn, with a successful rack balance. Quackle prefers rely/rode/et/li 20, or, if another R is on the rack, err/are/lor/lar.
>JJB: CEENOTU 14F CU. +11 266
#note 2:44 [4:58] With no time for challenging, JJB scrabbles this together, with negative leave. Why not the simple ecu/arc/lou# 23, 18.3 higher valuation? Apparently not enough hotspot recognition.
>LS: ?AINNPR 4E PRANkIN. +61 290
#note 0:21 [16:47] LS is rewarded for her successful phony with an easy play that really puts the pressure on.
>JJB: DEENOTV H1 EVE.T +24 290
#note 1:50 [3:08] Now the hotspot accommodates dove/ard#/loo/lav/sec 38 (18.6 diff)! Vetoed 3b 35 is also strong, but even oven h1 21 is better leave.
>LS: GIP K2 PI.G +20 310
#note ~2:17 [~14:30]
>JJB: AADNOWX F4 .AX +26 316
#note 1:24 [1:44] This time the overlap would yield dox#/ard#/loo/lax 43, a diff of 15.4.
>LS: EFK 13A KEF +32 342
#note ~1:58 [12:32] LS finally cashes row 13 cheap, using her last vowel.
>JJB: ACDINOW 14A OW +26 342
#note 1:35 [0:09] LS has handed JJB back the game, but he doesn't know the best word and hands it back to her. He gives himself the cheap out of cnidae (also candie#) for a temporary tie score but a really easy setup for LS. After his turn he finds kow# 30, much safer and enough to win (also kaw#). But the standout play by over 30 points is simply windock# 60, with the best reply fat 19, ax 9+20, net of a whopping 70 and the game. Windac/call 28 and daikon 36 also win, and the easier caw n13 26 leaves DINO to squeak it out also. After the thoughtless ow 26, the next plays are the optimal bet 44, cnidae 10+22, net of 14, a costly error of up to 56 spread points.
>LS: ?BFMTV 15A BeT +44 386
#note 0:42 [12:32]
>JJB: ACDIN 1C CNIDA. +10 352
#note 0:07 [0:02]
>JJB: (FMV) +22 374
#note After a near-optimal opening half, JJB misses the same hotspot 3 times for 52.3 evaluated points, then hands back the game to LS's blank rack with a colossally unthinking setup worth 56 spread points. LS's timely bingos helped her tie the game and stay even in the event of an opponent blunder. Points improvable based on tiles played: LS 19, JJB 63. Points improvable based on values: JJB 116.9.
Player 2
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