Game Details
Player 1
#player1 Carl Carl
#player2 Pamina Pamina
>Carl: ?EGIOOR 8D GOOpIER +68 68
>Pamina: IIIII -IIIII +0 0
>Carl: BILOPRY 7F POLY +31 99
#note Or BLOOPY on columns E or F. My play narrowly wins the sim.
>Pamina: EX 6I EX +31 31
>Carl: ?BCIINR D1 CRIBbIN. +80 179
#note BRICKING is a little better because the B is a less dangerous tile. I played this too fast. (-2)
>Pamina: ENOV 1D .OVEN +30 61
>Carl: BEFLORT J2 FORE. +23 202
#note Overkill, most likely. I do like what this does to the board, but it's probably better to just play FORB G2 or FILBERT 3C. (-10)
>Pamina: AJMO 4H JO.AM +44 105
>Carl: ABEHILT 3I B.HEA +42 244
#note BOTHIE wins the sim, despite giving back a big lane. BOLETI also sims higher than my play. Both of those plays limit scoring options on row 5. (-2)
>Pamina: AA C3 AA +12 117
>Carl: DILNPTY E3 TYIN +29 273
>Pamina: EMU 5J .MUE +33 150
>Pamina: EMU -- -33 117
>Carl: CDKLPTZ K3 ..D +20 293
>Pamina: AMR 2L RAM +17 134
>Carl: CKLNPTZ F7 ..CK +22 315
>Pamina: EEW B1 EEW +19 153
>Carl: ALNPQTZ A1 PA +26 341
#note O2 PLANT wins the sim, but it's probably assuming Pamina knows RAMI. PANT A2, sacrificing 7 points, also sims ahead of my play. (-4)
>Pamina: EGLSU 11B LUGES +25 178
>Carl: DELNQTZ J8 .EZ +32 373
#note Big miss here: DEL 9I, setting up REZ for next turn. Or I can do the more straightforward LUTZ C10. With three 3 Us and 5 Is unseen, I don't need to keep the U at C11 open. (-12)
>Pamina: HIT 12C HIT +25 203
>Carl: DELNQTT 9I N.TTED +17 390
>Pamina: ADEW 8L AWED +38 241
>Carl: LLNQSUV N4 VULN.. +12 402
>Pamina: IT 10F .IT +7 248
>Carl: ADILNQS O1 QI +39 441
>Pamina: IT H10 .IT +4 252
>Carl: ADLNOSS 13H SOLANDS +72 513
>Pamina: AFGIRSU 7L FA.I +24 276
>Pamina: AFGIRSU -- -24 252
>Carl: EORU 7M O.E +14 527
#note When I play a lower-rated opponent, I usually try to maximize points in the endgame rather than find the optimal sequence.
>Pamina: AFGIRSU L11 FA.GS +20 272
>Carl: RU 6B RU.. +6 533
>Carl: (IRU) +6 539
Player 2
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