Game Details
Player 1
#player1 jared jared
#player2 smylie smylie
>jared: AIIMRSS -AI +0 0
>smylie: AAADGNX H6 NAGA +10 10
#note I should still exchange here, but there's some upside here. I think it usually just gets blocked and lets him score more, I just wanted to play this.
>jared: ABY G7 BAY +34 34
>smylie: ADDEEVX I3 VEXED +32 42
#note ooh EVADED is a nice setup! fuck
>jared: DEHR I9 HERD +25 59
>smylie: AADHIOW H12 OHIA +28 70
#note I like playing this and keeping the W and D for WED in two spots, or AYAH plays. Q sees potential in ADIO though, for bingoes, so apparently I score almost as much. interesting. is close in the sim.
>jared: QT 15G Q.T +12 71
>smylie: ADORTUW F8 DAW +30 100
>jared: GJSU 11C JUGS +32 103
>smylie: AIORRTU E9 RA.OUT +23 123
>jared: EILPRUY 14A PURI.Y +38 141
#note actual rack. PURTY is also worth considering, but I think this is fine. EL is better than EIL, you score two more, and the scoring spot after PURITY is only a bit worse than the one after PURTY.
>smylie: EIILORT A9 LIRIO.E +30 153
#note he had this rack before! not LIPO cause EIRT isn't very good here.
>jared: EZ 11I .EZ +24 165
>smylie: ?BEFOST J10 F.EB +34 187
>jared: KLU 13J .ULK +20 185
>smylie: ?FOORST 4D pOOFT.RS +72 259
#note did softcore at first, but this looks marginally more defensive. also hve OVERSOFT which is rather reckless
>jared: ?AIORST N7 vIATORS +69 254
#note he saw AORISTS but went for more defense. I would likely play aorists despite it raising my average by a lot, just cause it will create a new lane on column N that is gonna be really useful for his comeback. I may be too pessimistic about his outrunning chances in this position though.
>smylie: ACEEGIL J6 GEE +23 282
#note maybe CEIL? that spot isn't huge, there's also D10 and the J column, though CEIL keeps my g for J column plays which is nice. I think had I looked and seen only the W hits the J column at all, I would have gone with CEIL (and seeing that there are many Ns out to complement the G). this is a small mistake
>jared: ENV 8L VE.N +33 287
>smylie: ACDIILM 5C CAMI +27 309
#note I think CLAIM should come down instead, or even MILADI. I was misthinking this turn so much, but it was interesting. I dind't see claim or miladi. even MIDI is good just to keep a better leave to counteract the tiles in the pool that will weigh down DIL as a scoring leave.
>jared: AEENNSW D10 N.W +28 315
#note he actually played JOGS but im not gonna change it now.
>smylie: DIIILLN L6 LI.ID +9 318
#note suddenly I'm fucked! exchanging all 7 is a cool idea, but my rack will not mess his up because if he draws a couple of the tiles from my rack, that will likely be fine for him. I think I have to do this, leaving 3 in the bag is not the worse, forcing him to play 2, but no matter what I'm not in a good spot.
>jared: AEEMNOS G12 MO +18 333
#note he actually played MU, we're good now
>smylie: EILNNPT 3K INLET +12 330
#note nothing seems to win.
>jared: AEENOST 2K SEEN +19 352
>smylie: CNP E3 C..P +10 340
>jared: AOT 1M TAO +15 367
>jared: (N) +2 369
Player 2
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