Game Details
Player 1
#player1 JD JD
#player2 Carl Carl
>JD: GOV 8G VOG +14 14
>Carl: EHIORTV I6 VO. +8 8
>JD: QSU J8 SUQ +40 54
>Carl: EHIRRTZ K9 TIZ +37 45
>JD: AFR L11 ARF +23 77
>Carl: AEHINRR L4 HERNIA +23 68
#note INFRA sims a little better (-1)
>JD: GMU K3 GUM +25 102
#note Row 3 would prove really annoying over the course of this game.
>Carl: ?EMNRTU 14I MUNsTER +76 144
>JD: TUY O12 YU.T +33 135
>Carl: ADEFGTW 15E FADGE +34 178
>JD: CDEHIN 14A INCHED +44 179
>Carl: EEILOTW A11 TOW.E +27 205
#note Don't forget to bring a towel!
>JD: CIN D11 INC. +18 197
>Carl: DEEIILT 13G LIE +11 216
#note Ugh! It's really tough to take out column E without opening a big play at 8A (TEIID, ELIDE). Maybe just EIDE E9? But then there are plenty of other lanes he can hit. Throughout this game, I was impressed by the way JD always made sure there were ways to win, and I didn't always have an answer for them. Sim winner here is ELIDE E8, but all the plays suck about equally. (-2)
>JD: DOOP E8 POOD +20 217
>Carl: DEIOORT 8A DROO. +27 243
#note I like the symmetry of VOG/VOG and DROOP/POOD.
>JD: ALX 12F LAX +37 254
>Carl: EEIIKLT B6 KI.TLE +24 267
#note It's either that or TRIKE. Keeping the L is nice, but I thought this was more likely to make JD miserable.
>JD: J 7H J. +18 272
>Carl: AEEIOSY M12 EA. +18 285
#note Big mistake! I should play SEAT here for 13 more points. S's are cheap and not particularly useful on this board, and EAT allows RELY. Potentially a game-losing error. (-13)
>JD: ERS 8L .RES +12 284
#note This is getting spooky...
>Carl: AEINOSY 7L .AY +15 300
#note You can't really trust Quackle's analysis here since there are many inferences we can make. He definitely has the case S for instance, and he probably didn't have the W or B or he would have done like WINCH D10 or JOB H9 or something. He probably had 7 one point tiles. I'm happy with this play (which wins the sim easily), but maybe I have to do something like OKAY 6A, let him bingo with one of the lanes and then bingo back with the other.
>JD: ?BEILNR 3D BLEaRIN. +61 345
>Carl: AEINOST J2 E. +4 304
#note A desperation play: Maybe I'll draw the B and he'll block row 1, missing OBTAINS 4A. Quackle plays OR H2, saying it wins 50% of the time, and is wrong. Anything I draw can be blocked.
>JD: AABIPSW 1G WASP +32 377
>Carl: AEINOST 4A TENIA +22 326
#note I was out of time. Correct play is VINEAL G8 (-9)
>JD: ABI 6N BI +24 401
>Carl: OS 5D OS +15 341
#note Forgot to add the 2 points from his rack. (-2)
>Carl: (A) +2 343
Player 2
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