Game Details
Player 1
#player1 smylie smylie
#player2 sykes sykes
>smylie: ?FHIIKR H7 KIF +20 20
>sykes: ?AADEOP G7 OPE +24 24
#note actual rack. looks weird but this seems best
>smylie: ?EHIORT 10H sHORTIE +73 93
>sykes: ?AADILO M4 DALmAT.A +59 83
>sykes: ?AADILO -- -59 24
>smylie: AEEIIRS -EI +0 93
#note should really keep AERS here, isn't hard to figure that out. I am in a really good position and would prefer more scoring leaves rather than risky bingo ones, I got kinda fixated on the R and T and felt like AEIRS would do really well, but AERS is still as good and better at scoring. I could do AI/HA or REI as well, I liked keeping the R and T fully open cause he's not gonna block them on his next play, and AI makes a 7s lane that's annoying. I could do REI so that I can hit shorties next turn and have a more closed board. I think I like that better, although REI lowers my average a bit
>sykes: AADT F9 DATA +14 38
>smylie: AEGIIRS O10 SAGIER +37 130
>sykes: ALLV M9 V.LLA +24 62
>smylie: BCGIJNR 12D BR.CING +26 156
#note weird choice, JINGO looks standard, and it lowers his avg by a couple (bingo % is the same after each). I liked bracing for a couple reasons, the J can do well when he bingoes hooking VILLA or OPE, cause both will open the triple and the J can do well. BCR didn't seem as nice for parallels cause of the C or scoring in general. I also felt like the defense of JINGO is offset by the OPE lane, JINGO doesn't really close the top all that well. the J (as with the C) can be used to close the OPE lane next turn cause the J doesn't take any hooks before it. this loses a sim by about 5 but I'm not totally sure, a lot of that difference comes from the avg leave next turn but I don't trust that to be an accurate judgment in the sim
>sykes: OX J12 .OX +27 89
>smylie: ADHJNOV 6D JOHN +28 184
#note it would be nice to keep the J for the N13 spot (another factor I forgot to mention about bracing), but it's important to close this lane longterm
>sykes: FGU K13 FUG +21 110
>smylie: AADIOSV K8 VA.A +14 198
#note would be cool to play down to the O to block the I column, but AVISO isn't worth it. it's not a super dangerous lane cause of PI
>sykes: PW E5 W.P +16 126
>smylie: DDIOSWY 4B YWIS +29 227
#note E10 YIRD is really not bad to just go all in on hitting WOPS for a bunch next turn and outrunning bingoes. I considered YIDS as well (and YOWS), but parallels on top can more easily make a lane on the 2 row that's hard to deal with. YWIS is nice because a lot of plays overlapping YWI can give back no lanes (i.e. ending in L or T). Even with S? implied, YIRD wins the sim over YWIS. definitely a strong play
>sykes: NN H12 .NN +3 129
#note throwback
>smylie: DDILOOU E10 LU.ID +18 245
>sykes: CR B2 CR. +16 145
>smylie: DEMOOOT D2 MO. +5 250
#note I guess so... with the I column and now the marginal 2 lane there's something to be said for going in on outrunning with n13 MOO or 3b ROO, since I can start to outrun 2 bingoes, and now with SWOPS he could start getting in 1 bingo range. but SCRY also can score a ton. not sure
>sykes: EENY 14B NEE.Y +34 179
>smylie: DEOOSTU I8 ET. +21 271
#note omg I totally missed outdoes wtfffff
>sykes: ?BDEEIT B8 oBEDIE.T +62 241
>smylie: DEOORSU A6 OUD +18 289
#note missed c7 UREDO which I prob would have played, leaving 7 in the bag
>sykes: AEES 15F EASE +29 270
>smylie: ENOQRST 12A Q. +21 310
>sykes: AMO N12 OMA +23 293
>smylie: ENORSTZ 8A ..ZES +25 335
#note v sloppy game, exchanging and ywis and eth and oud
>sykes: AEILRTU C7 I.AR +22 315
>smylie: NORTU C3 O.N +18 353
#note MOUNT is best
>sykes: EILT C13 T.E +12 327
>smylie: RTU 2D .U +4 357
#note yeah somehow missed my two R spots with MUT ugh
>sykes: IL D14 .L +7 334
>smylie: RT 2D ..T +7 364
>sykes: I 6A .I +4 338
>sykes: (R) +2 340
Player 2
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