Game Details
Player 1
#player1 Keith_Cejmer Keith Cejmer
#player2 Pete Pete
>Keith_Cejmer: II -II +0 0
#note Keith exchanges 2 tiles.

>Pete: CCIRRST -CR +0 0
#note Only two real choices, CRIT or exchange CR. After Keith made the little exchange, my choice was easy. CRIT wouldn't have been too bad though.
>Keith_Cejmer: FNORT H4 FRONT +24 24
>Pete: CIIRRST 5E CIR.I +14 14
#note Well, I missed. CIRRI is best of a bad bunch.
>Keith_Cejmer: LOT 4F LO.T +13 37
>Pete: DEHLRST 6G T.LD +15 29
#note Right idea, but duck goes with L(OR)D for the better leave.
>Keith_Cejmer: AQ 8F QA. +12 49
>Pete: EHIRSUZ 4F ....IER +20 49
#note I hated this position. The plays that score, either left awful or gave back huge replies. Sim likes QUIZ by a bunch, although I hated leaving the Z next to the DLS. LOFTIER was just lazy. DUH is a good option here.
>Keith_Cejmer: EHW 5K HEW +30 79
>Pete: AHNSTUZ 3J THAN +28 77
#note I got a bit too defensive here, afraid to open the triple lines. HAUNT N2 makes far more sense.
>Keith_Cejmer: ENO N3 EON +21 100
#note I just have a bad feeling about this...
>Pete: GKSUVXZ -GKUVZ +0 77
#note How come when my opponent makes a blatant, obvious setup, I have no reasonable way to do anything about it. I keep SX, because I was sick of the Z on a Z unfriendly board. Sim says all four reasonable options (keep S, keep SZ, keep SX and keep SXZ), are closely packed as best.
>Keith_Cejmer: COSY O1 COSY +57 157
#note Sheesh.

>Pete: AAENOSX M5 .AX +21 98
#note Miss the cool SEAFRONT extension, which is slightly superior. WAX is second best, and opens a line on a tight board.
>Keith_Cejmer: J 2N J. +40 197
>Pete: AENOOSW 9G ASWOON +26 124
#note I intentionally turned down the l7 placement. I just wish I remembered why... Duck fishes with OW. I just wnated to start over with the rack at this point.
>Keith_Cejmer: AEIPT 10J PIETA +29 226
>Pete: EEFIRVZ 7K VE. +13 137
#note My big miss of the game. I hate Z sixes.
>Keith_Cejmer: EIV 11H VIE +11 237
>Pete: AEFIORZ H11 .IZOR +54 191
#note But I get bailed out here. For the first time, I felt like I was participating in this game.
>Keith_Cejmer: ?EENPRU 15H .EPUgNER +77 314
>Keith_Cejmer: ?EENPRU -- -77 237
#note A phoney this obnoxious, I almost take as a sign of disrespect. Buh Bye.
>Pete: AAEEFKS O6 FAKES +44 235
#note He misses the two bingoes in that rack. So do I, but I'm taking the points here.
>Keith_Cejmer: ?EENPRU 13E PRE. +16 253
>Pete: ABEISTU 15H .UB +5 240
#note OK, here's the thought. He's gonna be bingoing soon with his rack. The key is to make him bingo for a little and give me back a lot. RUB takes out the most dangerous line... his likely bingoes open the the A column, while I'm drawing at AEIST. Seemed like the best chance I had. I puts my game on the line with hitting my shot, but it also forces him to catch still. Duck likes TUBAE and URB f12 better, which I don't get (I simmed specifying ENU? on KEith's rack.). I welcome any thoughts.
>Keith_Cejmer: ??EEINU 10A EqUINEs +59 312
#note The only bingo. You couldn't have payed me to play it in this situation. Duck's NUdIE wins sim, and number of other plays best EqUINEs.
>Pete: AEGISTU A7 AGU. +15 255
#note So of course, I catch GU. This game is the perfect representation of so much of what's to come this tourney. AGUE is best, and has some mathematical winning chances, but I know game's over.
>Keith_Cejmer: BDMO C9 D.MBO +24 336
>Pete: EEIMSTU 11E UM +16 271
#note He seems committed to giving me a chance. Of course, the bag is just as committed to bending me over. My play was tilt and anger setting in. NEUME l9 somehow wins 23%, and TUBE 21%... don't see it, but whatev.
>Keith_Cejmer: AGY B5 GAY +14 350
>Pete: DEEIRST 12J DIETER +23 294
#note great, so now I get the bingo rack. I'm very short on time here, and play the first thing I see that goes out. DITSIER 12G ends up one point better net.
>Keith_Cejmer: ADGILLN 14J ALIGN +22 372
>Pete: S C9 .....S +11 305
#note and now, I'm 3-3. ugh.
>Pete: (DL) +6 311
Player 2
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