Game Details
Player 1
#player1 joey_mallick joey mallick
#player2 cesar cesar
>joey_mallick: ?AADLXY 8G LAX +20 20
#note I almost burned the blank with GALAXY. Not quite worth it, but close.
>cesar: AEEEGII -AEEGII +0 0
#note i am so doubtful that 9H GIE is the play here. i really am shocked that it sims better than exchanging. i know 18 pts is 18 pts, but come on, how could keeping AEEI be right here. -4? #tacticsmedium ?
>joey_mallick: ?ADINOY G4 NODA.ItY +63 83
>cesar: EFGORST H11 OFTER +41 41
#note a little sad that FORGETS was blocked and he didn't give me any floaters for a bingo. i was thinking if he bingoes through the L he'd at least give me an E for GOREFEST! i considered GOFER, but not strongly enough, I guess; should have counted it and compared to OFTER. quackle prefers FOG(Y) best, keeping a great leave that bingoes > 2/3 of the time. i tend to dislike not taking points early and staying within striking distance; if FOGY doesn't work out I'll fall farther behind. It's hard to really know. -3 #strategysmall
>joey_mallick: CGINOSU 12H .OCUSING +82 165
>cesar: ?EGIKRS N7 ERlKI.GS +94 135
>joey_mallick: CHIINUW M3 WINCH +43 208
#note Forgot about CHIRU, which is way safer.
>cesar: ADEMQTY K11 Q.AY +32 167
#note MAYED at H1 is definitely worth considering too. it sims almost identically.
>joey_mallick: AAEIRSU O5 AUREI +28 236
>cesar: DEFIMTW H1 WIFED +45 212
>joey_mallick: AAEGHOS M10 OH.A +31 267
>cesar: EEEMRTU L3 EMU +25 237
#note yeah, i don't like making plays like this, but there doesn't seem to be something better.
>joey_mallick: AAEEGSS K3 SAGE +29 296
>cesar: EEJORRT 14F JE.R +27 264
#note now i know he has the case S. i hate blocking a lane. i thought line 9 and 7 are not the hardest to hit although they're definitely not ideal, but at least they're possible. i don't know what i should do here.
>joey_mallick: AEIOPSV F2 VIA +17 313
#note Lots and lots of mediocre plays to choose from. I leaned toward board blockage and better leave instead of scoring more points.
>cesar: ADEEORT F1 A...TED +25 289
#note i missed TEREDO; always gotta practice anagramming. i'm fairly sure that's the best play, it's gotta be. i wanted to play AVIATE but it seemed trivial for him to just go downward and block me. with AVIATED, if he doesn't have an O i can use that lane, but it keeps a subideal leave. -3.5 #findingmedium
>joey_mallick: ELOPSUZ 7F ..ZE +36 349
#note c: that's another problem with aviated.
j: I had AZO ready to go before this.
>cesar: BENOOOR 15C BROO +16 305
#note quackle thinks GOON is the best play here, but that seems clearly wrong to me. i need to open another lane. my leave does suck though.
>joey_mallick: LNOPRSU 9D UNR.P +21 370
#note Such a silly looking word. It means to RIP open, when it should probably mean to rip close. Such a silly looking sentence.
>cesar: BEIMNOP 8A BIOME +45 350
#note POEM also worth thinking about. neither of these plays win very often but at least i have a small shot.
>joey_mallick: EELOSTT 10B LET +10 380
>cesar: AILNNPT C2 PINTAN. +20 370
#note quackle likes 11G YON for some reason even though it wins 0% of the time. i think it's wrong; just cut spread and go out next turn. idk
>joey_mallick: ELOSTTV D1 VOTE +32 412
>cesar: DL 6B D.L +8 378
>cesar: (LST) +6 384
Player 2
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