Game Details
Player 1
#player1 Alec Alec
#player2 Chris Chris
>Alec: ?AEEFMS 8D FEMAlES +80 80
#note Quackle prefers 8B dEFAMES, but I'm not putting the S in column H if I don't have to.
>Chris: BEEFIR E6 BE.FIER +24 24
#note E5 FREEBIE scores 48.
>Alec: ACEOQTX G7 Q.T +23 103
#note 12C CORTEX is best, followed by 9E FOX. I have trouble believing that I missed that. #findingmedium
>Chris: AJY F4 JAY +36 60
>Alec: ?ACEOOX 9G .AX +36 139
#note D3 COXA is best. It sacrifices two points but unloads an O. #strategysmall
>Chris: IN J8 .IN +16 76
>Alec: ?CEGOOW G3 COW +25 164
#note Chosen over G3 WOG because this scores two more points and opens, and the G can hook SIN while the C cannot. D11 WOG scores the same as G3 WOG (which I didn't realize), so the same argument applies--but Quackle strongly prefers D11 WOG. In retrospect, I agree; D11 WOG keeps better tiles and closes, which I should want to do with my lead. #tacticsmedium
>Chris: EIIRSTW 2B WIRIEST +83 159
#note D11 WOG would have blocked 12D WRISTIER and left Chris without a bingo.
>Alec: ?AEGOOO 1A GOO +19 183
>Chris: DEEY 1H EYED +30 189
>Alec: ?AEINOT 3G .ANOEIsT +73 256
#note Or CATENOId.
>Chris: HORU 2L HOUR +24 213
>Alec: ANNOOSV 1M NOO +20 276
#note Quackle prefers D11 NOVA, but there's no way I do that. The second pick, D11 NAV, is reasonable: it makes a sevens lane on row 14, but that almost always allows counterplay, unlike many bingos on rows 11 and 12 that NAV blocks. Also, NAV saves 1M NOO for next turn if necessary. #tacticssmall
>Chris: EILNTU 11G LUTEIN +16 229
#note 3A UNLET scores 26.
>Alec: AANNSUV 12K NAV +18 294
#note Quackle picks 12C VARNA, which unloads another A with three A's unseen. I prefer 12K NAV because VARNA opens a lane on row 13 that offers little to no counterplay, and it does not block columns L and M. NAV blocks columns L and M, and though it opens column N, bingos there give back more counterplay. Also, NAV opens row 13, but it is much harder to hit after NAV than after VARNA, considering that I have the last N.
>Chris: DEEGRZ N10 ZEE +39 268
#note Chris considered H11 URGED.
>Alec: AACMNSU O6 MUSCA +38 332
#note Championship Player picks this; O12 SCUM wins the sim.
>Chris: DGHOR N5 OH +28 296
>Alec: AADGILN O12 LAID +27 359
#note 4C GADJO! #findingmedium
>Chris: DGIRV 7C VI. +15 311
>Alec: AGNPRSU D1 P.ANG +32 391
#note D10 PRANG sacrifices 6 points but sets up the S on row 15. H11 USURP wins the sim, surprisingly; apparently it allows fewer bingos than either PRANG. But I prefer D10 PRANG. #tacticsmedium
>Chris: DGPR 10C GR.P +13 324
>Alec: ADRRSTU I11 .URD +6 397
#note The untrustworthy Quackle likes this play; it sets up the S, like I should have done last turn. I saw that I left 4I ARTS as a backup in case my out on row 15 is blocked (or I don't have an out on row 15), but how did I miss 4I URDS? #findingmedium (-12 1/7)
>Chris: DEIKLLT L2 ..KED +26 350
#note 14D KILTED is best, blocking my out and saving C1 LAD. (-19)
>Alec: ABRST 15E BRATS +27 424
>Alec: (ILLT) +8 432
Player 2
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