Game Details
Player 1
#player1 Mina Mina
#player2 Cornelia_Guest Cornelia Guest
>Mina: AEFGRSU 8G FUG +14 14
#note Goodness, there were bingos in this rack! Never saw GAUFERS or GAUFRES, nor do they look like words.
>Cornelia_Guest: DHU J7 DUH +15 15
#note Ooh, I'd forgotten that hook!
>Mina: AEEPRSY K4 PAYEE +32 46
#note Ugh, really?! My play is by far the highest-scoring play possible and yet it sims as twelfth- or thirteenth-best because Quackle is so fixated on not breaking up the pretty leave so much. It favors the counterintuitive 7H YA(D) or 9F AY. Like, I really don't see EEPRS as that fantastic. I can see why AEPRS is really great, which is why I like its third-best suggestion, I8 (G)EY for 14. Here's the thing, though, there's almost nowhere on this board that you can place a bingo that ends in -ERS. So why fish? Isn't the mark of a 1700 player that she doesn't fish as much as she did when she was a 1400?
>Cornelia_Guest: ERTU 4H ERU.T +16 31
>Mina: ELORRSY 9D LORY +23 69
#note Simulation prefers H1 YORE or LYRE,which is a hotspot I didn't even LOOK at, or the very-hard-to-see L4 TROY: I don't think I knew that Troy was a word, as opposed to just a place name in ancient Greek literature. LORY sims 4.4 points behind the front runner and I can't understand why. I thought ERS was a sterling leave, and LORY scores two points more than YORE or LYRE. Is the problem that LORY opens me up to big-point comebacks at 8A?
>Cornelia_Guest: AEIPRSU 5C UPRAISE +72 103
>Mina: DEIRRSS E7 DR.SSIER +68 137
>Mina: BEEINRW (challenge) +5 142
#note Sure am proud of my bravery on this move. I saw DOSSIER, then decided to go hog wild and just totally make up the word DROSSIER. I knew DROSS as a common word but had never seen DROSSY. Lucked out when the screen came back green.
>Cornelia_Guest: IJV H1 JIV.. +45 148
>Mina: BEEINRW D12 BREW +38 180
#note Definitely considered 8A WEBE(R). Thankfully, Quackle agrees with me that BREW is better, even though a leave with one consonant and two vowels is generally worse than a leave with one vowel and two consonants, thanks to the synergy of EIN.
>Cornelia_Guest: EILO 8A OILE. +21 169
>Mina: ACCEIKN 13C C..AK +32 212
#note Happy! My play sims best.
>Cornelia_Guest: ABO 12G OBA +14 183
>Mina: CEEIINN 6A CINE +14 226
#note Sims second-best. 13I NIECE for 19 is mildly preferred. Didn't know F2 ENI(A)C, thought that was an all-caps acronym.
>Cornelia_Guest: ??ADIMT M2 MIsDATe +75 258
#note (Wow, the highest-scoring bingo was IDeATuM making FUGUED. But double-blank bingos are always harder to see than single-blank ones.)
>Mina: EILLNVX L1 VEX. +31 257
#note Would have liked to play VEXIL but it didn't play. Quackle strongly prefers playing an X-bomb here, like N6 XI, even though the leave is much worse. I guess scoring 52 is so much more than scoring 31 that it's worth it to keep a clunky leave AND open the triple lane?!!? >:^(
>Cornelia_Guest: AQT 4A QAT +25 283
>Mina: IILLNNZ 11I ZILL +37 294
#note Aw, ZILL only sims second-best. It prefers F4 N(A)ZI by 1.3 points, which I think is super hard to see and scores one point less. I guess Quackle is dissing ZILL because it's not defensive, but I would make the argument that I was setting up the (ZILL)A hook for myself, with three A's unseen. Bun says ZILL also sets up a scoring lane on row 13 and is a better choice for me given that I'm behind and need to create scoring opportunities rather than shut them down.
>Cornelia_Guest: OW 6F WO +28 311
>Mina: AAEINNN M11 ANAN +32 326
#note Hmm, Quackle prefers NAAN -- for obvious reason: because if you're playing top-expert competition, you don't want to open the bottom row. But I knew all the anagrams in those four tiles and was guessing that Cornelia might not know that ANAN takes an -A on the back. As it turns out, I reaped ten extra points when she challenged both ANAN and ZILLA.
>Cornelia_Guest: EGM 13I GEM +23 334
>Mina: AEEIINT 12K AI. +15 341
#note Oops! There were ways to dump THREE of my five vowels: 12K AI(N)E wins the sim! Bad bad bad bad mistake not seeing that. Oh and I just saw something even cleverer which explains why AI(N)E wins the sim: because it sets up my case E on column O. Hoooooooly....
>Cornelia_Guest: HS 14I SH +40 374
>Mina: EEINOOT F9 .OO +11 352
>Cornelia_Guest: FO I1 OF +19 393
>Mina: DEEINOT 9L IDE +18 370
#note So here is where things get really weird in this game. I hold DEEINOT, I know she holds GNNTT, so I figure, I'll play IDE to set up a hook that she doesn't have, and back-hook IDE with TONE or NOTE to go out. I thought through this plan unbelievably poorly, not realizing that she would be able to block it, and not having even looked for a second place to drop TONE. Quackle Championship Player says I have a 0% win percentage with anything I do except if I play (JIVES)T here. I guess its reasoning is that I should take that spot before Cornelia does, since she holds two T's. But I lucked out in that she didn't see the spot.
>Cornelia_Guest: GNNTT 8M .NG +11 404
>Mina: ENOT 15A ENO. +21 391
#note So at this point I decided that I'd play ENOW and save JIVEST for my outplay. Again, just a ridiculously misplayed endgame given that you really shouldn't count on your opponent not seeing something.
>Cornelia_Guest: NTT F13 .NT +10 414
>Mina: T H1 .....T +22 413
#note There's a saying "Better to be lucky than good."
>Mina: (T) +2 415
Player 2
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