Game Details
Player 1
#player1 jacks jacks
#player2 lisa lisa
>jacks: AEFNQRT H8 TRANQ +48 48
>lisa: AGINOST 13B GITANOS +83 83
>jacks: EFIPRRV B10 VIR.ER +36 84
#note didn't see PRIVE(T) - looks better to not keep the clunky FP and to not open a big easy scoring spot
>lisa: ?ACDEHS 15A C.ASHED +42 125
>jacks: AEFIOPR 11F PI.AFORE +76 160
#note the clunky clanks
>lisa: AGO 10D AGO +12 137
>jacks: EIILLMR 10H .MIL +21 181
#note hmm so it is now clear to me that I don't know my fours, between SOOK, NIMS, and now AMIL*. this is a fine play given her range and the T open for me, but I could also consider (F)ILM to set up a tough I hook
>lisa: ?ADEEES 8C rESEA.ED +59 196
>jacks: EEIILRT L11 .EI +6 187
#note I suppose.....
>lisa: INP 14J PIN +15 211
>jacks: EILRTUU E5 ULU. +8 195
>lisa: BITT 7I BITT +19 230
>jacks: AEFIORT 6I OF +33 228
>lisa: ?ABNOST N5 OBTAiNS +80 310
>jacks: AEIKRTY O6 YET +33 261
#note really tough play here. this is the highest valuation in the sim - I felt like I could possibly win without a bingo here. YET blocks the two scoring spots OBTAINS opens up, saving REINK for me to hit next turn. no Ss in the pool so REINK almost never gets blocked. I'm down 49 after this, and the board isn't very good for scoring so I'll probably be down like 70 after next turn, and then down 10-25 after a REINK play. still not a great position since it will be back to her turn, so there's something to be said for going all in with KYAT here and hoping to draw a bingo. KYAT and KYAR bingo similar amounts, the R open in reseated helps EIT, but EIR is generally better and will also hit the L column better and LULUS bingoes. I think YET is understandable since I could try to outmanoevre my way back and outscore consistently to the endgame, so I'm okay not going all in on the bingo. however, I think KYAT is probably the most optimal, and may be necessary in this situation
>lisa: AVW M3 VAW +23 333
>jacks: AHIIKNR 15L KAIN +53 314
#note omg I was sad I didn't play YAR cause I'd have KHET, but I have KHAN here! KAIN still wins the sim by a bit cause I bingo a tiny bit more and score better. I also liked setting up the XI bomb cause I may need that to win this game.
>lisa: JRU 4J JUR. +22 355
>jacks: EHILORW 4B HOWLIER +83 397
#note nothing here wins much at all, which is what made me think that the YET outscoring plan was foolish all along - I still had to bingo. HOWLIER* is no good, but it makes a lot of sense as a word, so Lisa only considered challenging after realizing that this would lose her the game, but it was too late. Q says WHE(E) wins 15%, I could draw the X and stuff or ZORIL. Had I seen the ZORIL possibility maybe I wouldn't have played this, but not sure
>lisa: DEOO B2 OO.ED +26 381
>jacks: CEEMUYZ 3A C.Y +26 423
#note this is less optimal than MEZE cause she can play X(E)D saving two outs for next turn. I felt like it was better to go this route though, saving MEZE. I didn't want to play MEZE immediately because it lets her score well with D(O)G
>lisa: DGLNX K3 L.X +20 401
>jacks: EEMUZ A5 MEZE +52 475
#note she was low on time as well so I figured this route would work well
>lisa: DGN G4 .ND +4 405
>jacks: U 6E .U. +6 481
>jacks: (G) +4 485
Player 2
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