Game Details
Player 1
#character-encoding UTF-8
#player1 cesar cesar
#player2 joel_s joel s
>cesar: CEFJRTT 8G JET +20 20
#note -FJT is actually a little better, i think. -1.5 #tacticssmall
>joel_s: EEN J6 NEE +16 16
>cesar: CEFHRRT K4 CHEF +31 51
#note just weighing different leaves and scores against each other. REF and TREF score quite a bit fewer, but definitely keep better leaves. maybe i misevaluated a little because REF sims best. -2 #tacticssmall
>joel_s: DEEI 4H DEI.E +20 36
>cesar: EHLRRST M2 HERL +23 74
#note 3G HERL sims a little better. seems to be a bit better defense plus keeping the R hook open for my bingo next turn. -1 #strategysmall
>joel_s: EIIM H1 IMI.E +24 60
>cesar: AGNRSST 3C GASTR.NS +77 151
>joel_s: AEGITY E1 GA.EITY +22 82
>cesar: AEINOOP 2J POO. +26 177
>joel_s: EQSU 1A SQUE. +48 130
>cesar: AABEIIN B1 .I +22 199
#note a bit of a hard move here. i had a feeling this wasn't quite right, but it seemed worth it to go for the small chance at IKEBANA/ABELIAN (~12%), score 22, and if it doesn't work i can fish next turn too. quackle likes D3 ABA for some reason, ugh. or BAIT 6B. i don't know. -3 #strategymedium
>joel_s: LN D1 .L.N +14 144
>cesar: AABEINT G1 BA. +13 212
#note JAB G8 seems a little more aggressive, but i don't have the S.. but maybe he doesn't either? -1 #tacticssmall ?
>joel_s: ?DORTUV H7 D.VOUTeR +62 206
>cesar: AEINRTV 14C VERAT.IN +65 277
#note veratrin takes an E as well as an S. but that's a tiny number of the unseen tiles. maybe just take the points? would you? i suppose if i'm playing someone better i should try to make it a bit more volatile. -2 #strategysmall
>joel_s: ?AABNRU 12C RAmBU.AN +68 274
#note ugh
>cesar: IIIOOWY -IIIOOWY +0 277
#note seriously, this draw... quackle wants me to keep the beautiful IY leave for some reason. maybe the bag is too consonant heavy. -1.5 #tacticssmall
>joel_s: LX I12 .X.L +35 309
>cesar: ACGKMSU 15I .UCK +17 294
#note bad! by far the best play is the excellent 11J AMUCK. i have the case S, score 28 pts, and go for letters like the Z to score a lot with. i thought of AMUCKS/AMUCK on my rack, but didn't quite look hard enough. LUCK is very weak and is the type of game-losing play i make way too often. the fact that it takes a Y makes it even worse. 9J MUCK is ok if i don't think of AMUCK. -15.5 #strategylarge #findinglarge
>joel_s: AFNW L7 FAWN +20 329
>cesar: ADGMPSW 10G G.WD +13 307
#note 10G G(O)WD doesn't win often. i bingo rarely with that fairly ugly pool. neither does M11 GAWPS, but that one wins at least a little more often because of going for the Z or something. -12 #strategylarge
>joel_s: ADIYZ M11 ZAIDY +50 379
#note gg
>cesar: AIMOOPS C3 .O +6 313
#note going for lipomas in two spots - but it still won't win
>joel_s: EILOORT L12 TOO. +25 404
>cesar: AIMOOPS N8 PIMAS +29 342
#note ooh, IMPROVS. #endgamelarge #time -11
>joel_s: EILR O5 RILE +24 428
>joel_s: (OO) +4 432
Player 2
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