Game Details
Player 1
#player1 Tony Tony Leah
#player2 Jesse Jesse Day
#title 2019 NSC Round CSW28
#description Tony Leah plays Jesse Day in Round CSW28 at the 2019 NSC
>Tony: ACDFJSV 8G VAC +16 16
#note this was definitely the craziest game of the main event!
>Jesse: ACEQRUV H6 QU. +12 12
#note I believe this is the move because I don't expect Q to sim this position correctly.
>Tony: DFJOOPS J4 DOJOS +38 54
>Jesse: ACEERUV 5E UVEA +27 39
>Tony: AEFLOPW K5 WOF +42 96
>Jesse: CDEEGIR E4 C.DGERIE +74 113
>Jesse: EILRTTY (challenge) +5 118
>Tony: AEEHLPS L3 PALE +28 124
>Jesse: EILRTTY D11 TILTY +26 144
#note phony!! best real play is LYTIC at 4A
>Tony: EHIMOST 14B MO.HIEST +80 204
>Jesse: EIIORWX 15G XI +42 186
#note there should be good spots for the X next turn, and both blanks are unseen so playing more tiles is better - hence OWIE at 15F >> XI
>Tony: AAIIMTU 4A UMIA. +20 224
>Jesse: AEIOORW B1 WOO.ERA +28 214
#note a shameless try for the blanks
>Tony: AEEEIPT 1A A.EE +24 248
>Jesse: EEINORT 3L .O +8 222
#note I felt forced to do this because the board is so tight - even if I play TOEY at 15A, Tony will just take column A, I'll bingo on row 2, Tony will cover row 1, and I might well still be trailing. With that said, TOEY is so many points that I probably need to go for it anyway.
>Tony: ABEIPTT 13A TAB.ET +35 283
>Jesse: EEIINRT N1 ERINITE +73 295
#note looks wrong - I was trying to fork the board, but the board is already forked between column A and O if I just play NITERIE.
>Tony: AHIIPRS 1I HARPI.S +45 328
#note airship!!
>Jesse: AGGNNOR A3 O.RANG +29 324
#note need to pull a blank...
>Tony: BDIKLLN O7 DINK +30 358
>Jesse: DFGNNNR C3 F.ND +35 359
#note nothing else to do here but maximize my chance of picking up a blank if it happens to be hanging around in the bag. I also had to play it fast to make Tony suffer on time as much as possible.
>Tony: ?BELLUY M7 BELLYUp +89 447
>Tony: ?BELLUY -- -89 358
#note an unbelievable sequence of events - Tony tries this first...
>Jesse: ?GNNRSZ 15A ZaN. +54 413
#note a game-losing play if I think he's going to find his bingo, but I was trying to play as fast as possible and make him go over so he couldn't outrun me.
>Tony: ?BELLUY H1 sLY +51 409
#note I didn't spot the chance to hook the S on SHARPIES - but too little too late, because Tony had already gone overtime. He also still can win by playing BULLEYS even after going over several minutes, but he just didn't think it was good!
>Jesse: GNRS G13 S.. +21 434
#note had to make a play fast - best is STILTY/SIGN but this is enough!
>Tony: BELU M7 BLUE +19 428
#note Tony went over by 2 or 3 minutes, conceding the win!
>Tony: (GNR) +8 436
Player 2
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