Game Details
Player 1
#player1 jacks jacks
#player2 tunny tunny
>jacks: DEFORSU H7 FOU +12 12
>tunny: AAEERST -AAE +0 0
>jacks: DEHNRRS 10F HERD +23 35
>tunny: ?EENORR I2 ENRObER +66 66
>jacks: NRSTTUW 5H N.WT +14 49
#note WONT looks like a small improvement over NOWT/TOWN to prevent H1 plays that kill lanes. I do have SHERD available as a lane, so if he blocks that I keep the great EN lanes for me, which work well with RSTU. still, I considered a better board fork with N(E)WT, which also protects SHERD. Q likes WONT in a sim, it lowers his average by a bit and mine by a similar amount (the slightly lower bingo% is offset by keeping better leaves when I don't bingo). I considered TOWN as well to float an N, but there's already another N out and if the 3I N gets blocked it often takes out the other N at the same time. not making a Y hook seemed like a more worthwhile cause, cause that scores well and blocks the board.
>tunny: ADEEIJM 11E JAM +33 99
>jacks: EEHRSTU J1 UH +26 75
>tunny: AAEE 4H A.EAE +22 121
>jacks: CEEGRST 12F TEG +17 92
#note HAG hits surprisingly rarely - even with RECTORIES/CATTERIES and EFFECTERS and SECRETORY, it's not even a third of the bag. however, Quack cites a 57% bingo chance in a sim, which I think it way higher than it will be after his play. I played TEG over GET to create a marginal lane on the 13 row for ending in ES. this sims best
>tunny: ?ADGIIP H1 API.. +31 152
>jacks: CCDEORS 3K CORD +21 113
#note I didn't consider CROCE(IN) at 3C, which is really cool! opens the left side which currently is dead. The right side isn't nicely open at this point, but at least it will be way more natural to open than the top left. I didn't like COD cause of all the hooks it takes, it won't be hard for him to score well while not giving much back. I thought about DOC which I felt I should have played after I hit my clock. definitely sucks when he has one of KSSS, but it's way harder to block the setup than CORD, which can often be overlapped. Had I seen it I would have played CROCEIN, despite quackle putting it a whopping 14 points below cod. maybe I'm overestimating how much he can score, Quack has him averaging the same after COD and DOC. hmmm. Quack likes CORD as well, but COD 4 up on everything. of course the sim will have him playing more aggressively than in reality, so the plays are probably closer to even
>tunny: AGM J7 MAG +17 169
>jacks: CEEOOQS -EOOQ +0 113
#note maybe COOEE or COOEES? hate keeping the Q here, it's such a pain and I need to bingo. I also chose the wrong exchange, I had a feeling that the C might mess up my bingo chances for the O column cause the C can't start as many words given the necessary S placement, but then I felt like the C would help me hit the 13 row. Q thinks ES and CEOS bingo about the same amount, and CES a bit worse. makes sense, CEOS will hit 13 and ES will hit O better. still CES sims best haha, I'll take my bingo %. Q likes COOEES and COOEE best. thoughts...? Q puts COOEES 10 above exchanging, but I am not a big fan. given his range as well I don't think I can just chill on a half bingo deficit
>tunny: ?DEEIKL K8 LIKEnED +79 248
>jacks: ABCELNS 1J .NBALE +33 146
>tunny: EVY H12 .YVE +33 281
>jacks: ACGNOST 15B COGNAT.S +63 209
>tunny: ITZ N3 .ITZ +34 315
>jacks: IIORTUV B10 VITRI. +38 247
>tunny: EILX L10 ILEX +41 356
>jacks: ALNOQSU 13K ..ON +22 269
#note really considered A(V)O to go for an IE draw for QUINEL(A)S. I think he'll realize he needs to block the A, cause D column bingoes can't score enough for me, but maybe he will not assume that or maybe he'll just score elsewhere. I think I should have just played that, EXON gets blocked way more. sorta going for spread now, but I think AVO is a good enough shot I gotta take it
>tunny: BINOSTW N10 BIO.T +26 382
>jacks: ALOQSSU O8 QUA +40 309
#note keeping the Ss for BIONTS so didn't do QUASS, probably a wash
>tunny: FI 14E IF +28 410
>jacks: ELOSSWY 15L OWSE +32 341
#note could do SOW as well, but since I expect him to do an out in two and for me to hit ditzy, I like playing the extra tile for spread
>tunny: ADNORSU 1D ANUR. +6 416
>jacks: ILPSY 7L SPY +29 370
>tunny: DOS 13B .ODS +13 429
>tunny: (IL) +4 433
Player 2
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