Game Details
Player 1
#player1 YMP Ying Ming Poh
#player2 JJB John J. Bulten
>YMP: IQ H7 QI +22 22
#note 0:15 [24:45] YMP wants to win one more game to clinch first place, while JJB needs to win these last two to prevent it and maintain a respectable rating.
>JJB: AGGILNV 8G G.NGIVAL +67 67
#note 0:42 [24:18]
>YMP: EPZ 7M ZEP +47 69
#note 1:18 [23:27]
>JJB: ?EFHJNU 9D JEHU +19 86
#note 1:31 [22:47] Good play, but when one looks for a better one finds fuji 11e 28, jun i6 27, jug 10f 27, all of which double or triple the power tile use and rate up to 16.7 more.
>YMP: ALLOT 10D ATOLL +29 98
#note 2:38 [20:49] Excellent overlap.
>JJB: ?ADFINN 11G FIN +16 102
#note 5:55 [16:52] JJB can usually find the geographical term (Finland*) but spends significant time deciding not to risk fannied# 80 and missing fanding# 80 (static leave 30.1 better). He writes down infading* but does not correct to unfading. Also better are jafa# 28 and vifda# 24.
>YMP: EIOTTU 12H TOUTIE +20 118
#note 0:30 [20:19] JJB has not studied this list and certainly is unprepared to judge toutier# or touties*.
>JJB: ?ADEEEN K5 DEl.NEA.E +86 188
#note 1:15 [15:37] JJB is doubtful that drawing 3 Es will give him a bingo but then the word occurs to him; he triple-checks that he can actually spell it and bangs the tiles down with both likely satisfaction and trepidation that it might get misspelled. But sure enough, it's another quadruple 9 in the same tourney. Demeane# and teenaged also play.
>YMP: IKT I6 TI.K +26 144
#note 1:57 [18:22]
>JJB: ADEITVW L1 WAIVED +40 228
#note ~1:37 [~14:00] Better than vawted# 40 by 2.0.
>YMP: IRT 1L .RIT +21 165
#note 1:09 [17:13]
>JJB: ?EGSTYY D9 ..YS +28 256
#note ~3:07 [10:53] A simple search for power sites yields gey j8 35 (8.9 better) and gey 13g 27; more creative search yields yesty# 10j 27 and gytes# 5e 27. JJB does search for leave and sees tyg# 13m 18 (gey m11 14 has slightly better leave), but neither is competitive in points.
>YMP: IX 13M XI +36 201
#note ~0:18 [~16:55] If a bingo does not show up YMP needs several more power plays to stay in.
>JJB: ?EGMOTY J4 MOY +36 292
#note 1:23 [9:30] JJB uses the second Y better than the first; Quackle prefers goy by 3.1 for reasonable-looking leave.
>YMP: AR 11C R.A +18 219
#note ~2:32 [14:23] YMP continues attempting balance and not drawing sufficiently.
>JJB: ?EGIMOT 14F EGOTIsM +72 364
#note 0:44 [8:46] Having disposed of the Ys, JJB finally makes use of the second blank.
>YMP: NOS 15F SON +20 239
#note 2:13 [12:10]
>JJB: ABCEELR 15L ALEC +26 390
#note 1:45 [7:01] Simplistic play because of not knowing the hook that allows caribe, ceria, and baric for up to 11.1 more.
>YMP: ASW 4G SWA. +13 252
#note 3:41 [8:29] Rather than e.g. was 11m 19, YMP goes for a respectable opening that is not cheap to close.
>JJB: ABDEFRR H1 BRA. +27 417
>JJB: ABDEFNR (challenge) +5 422
#note 1:20 [5:41] JJB takes the obvious points and gets 5 more from a 7-second challenge. Feriae 41 and rife 21 are the current hook-words available (up to 7.4 better).
>YMP: P M7 ..P +17 269
#note 2:30 [5:59] Still not coming together.
>JJB: ABDEFNR 3K F.BER +20 442
#note 1:56 [3:45] Fraena 2j 42 with underlaps is now better than ferine or feriae n10 (and 20.8 better than the simple double).
>YMP: NO 5G ON +14 283
#note 1:04 [4:55] YMP tinkers with the opening rather than take gon# j8 17 or more points. He used up all the Ts long ago.
>JJB: ACDDENU 6B UNDEAD +16 458
#note 2:52 [0:53] JJB sees how to get to 2 tiles on his rack while partly closing, and has time to verify that all draws play in two places, so he runs with it; daunder does the same for 10 more points, while adducer 34 does the same with more points front-loaded (17.4 diff).
>YMP: EOORRSU N10 RER.S. +23 306
>YMP: OOU (challenge) +10 316
#note 2:14 [2:41] After all this time the hook toutier# has been available, now reuse/zaps nets 1 point more.
>JJB: CH E4 CH. +16 474
#note ~0:23 [~0:30] JJB challenges both words for certainty.
>JJB: (OOU) +6 480
#note Setups do not materialize for YMP, while JJB spots four bingos but only plays three; the last game will still be needed for prize determination. Points improvable based on tiles played: JJB 0, YMP 10. Points improvable based on values: JJB 115.5.
Player 2
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