Game Details
Player 1
#player1 Will Will
#player2 Bob Bob
>Will: JLLMOSZ 8D JOLLS +40 40
#note 24:39
>Bob: ELOU D8 .OULE +24 24
>Will: BDMTTXZ 9C B.X +24 64
#note 23:30
>Bob: AORV 11B VA.OR +16 40
>Will: DEMTTUZ 13B MUD +26 90
>Will: ESTTVWZ (challenge) +5 95
#note Not sure I considered DUETT, which sims well; MZ is certainly less clunky than ETTZ, and if Bob somehow doesn't play to the triple I get easy TIZ or MATZA/MATZO plays a lot. Think I'm content with MUD. 21:30
>Bob: INQ 14A QIN +34 74
>Will: ESTTVWZ 7E WE +20 115
#note Bob played QIN instantly so I felt his odds of having another I were better than usual; so I made a countersetup. Sims right behind exch. TVWZ with no inference; QIN probably has to be played a lot even without another I in hand, so maybe that's mostly accurate. 20:15
>Bob: FHNO H4 FOHN. +15 89
>Will: BGSTTVZ F6 Z.. +32 147
#note Exchanging crushes ZEL in sim. #strategysmall 19:29
>Bob: DI 15A ID +48 137
>Will: BGSTTTV -BGTTV +0 147
#note 18:40
>Bob: ?ACEEGN 12F ENCAGEd +76 213
>Will: AARSSTY H11 S.ARY +30 177
#note Still making this error too often. CAYS is far better, the R improves ATS a ton. #tacticsmedium 16:40
>Bob: FIPRT 5G F.RPIT +22 235
>Will: ADENOST M3 ONSTEAD +84 261
#note 15:16
>Bob: GIV 8L V.GI +36 271
>Will: ACEGINW 11J AWING +32 293
#note Almost; AWEING is better by a smidge. A bunch of Es to redraw if I'm worried about that. Didn't think of it. #tacticssmall #findingsmall 13:35
>Bob: AKT 10J TAK +27 298
>Will: CDELORT I11 C.D +26 319
#note Whew, not a gamble worth taking - honestly thought SCAWING* was a word. Just CAWINGS. Lucky that the score was close enough that Bob didn't feel he could afford the five points. The crazy thing is that TAR bingos an amazing amount more often than TAD, which I was debating playing instead of CAD - Quackle says 33% to 19%. Quite surprising. CAD does actually sim quite well, but I gotta give this a #knowledgelarge 12:30
>Bob: EEIP 4K PE.IE +24 322
>Will: EEILORT 6H .EIR +22 341
#note Other option here was 4C RELIEF; didn't like that as much as HEIR because it created a situation where a parallel play atop RELIEF would create bingo lines on opposite parts of the board. 7:33
>Bob: EINRS N8 .IN.ERS +25 347
>Will: BEELOTU 14F BU.ET +22 363
#note Very tricky move. I desperately wanted to keep ET together here to play down column O with RE and ST; drawing the H or M would be great if I could find a way to keep EET here. However, I also have to worry about being outrun if I take too small of a score here. For that reason, I felt the best compromise was BURET; I did also consider BUTEO, which appears to be a smidge better according to sim/CP, but it's not because it performs better defensively by covering the O1 triple; it's because I score 4 more points on my next turn with BUTEO than BURET. A little bit of that is because BUTEO occasionally draws bingos at the bottom of the board, which BURET blocks; the rest of it is that keeping EEL works better with the O12 spot than ELO. For example, if I draw HT or MT, I get my big play down there after BUTEO, but need more help after BURET. #strategysmall 4:26
>Bob: IO O14 IO +8 355
>Will: AELMOOR 4D ALOO. +21 384
#note After IO outrunning is a pretty likely outcome; CP picks ALOOF at 97% win with next best 7H NOEL in the 80s. 3:07
>Bob: ?AAEHTY O1 HAY.d +30 385
>Will: EMRTU 3A TURME +20 404
#note 2:48
>Will: (AET) +6 410
Player 2
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