Game Details
Player 1
#player1 NL Noel Livermore
#player2 JJB John J. Bulten
>NL: ?AIJLOR 8D JAILORs +92 92
#note 1:20 [23:40] Collins players will also want to remember tolarji#, a variant of tolarjev that scores .2 better in static evaluation on its positioning.
>JJB: AEHMOTT J4 HEMO.TAT +70 70
>JJB: BELNRUU (challenge) +5 75
#note 0:24 [24:36] JJB finds the only bingo (but does not remember its hook from a list made many years ago).
>NL: BEIZ E7 B.IZE +32 124
#note 1:45 [21:55] NL challenges after 23 seconds with these comfortable letters. Neither player recognized the lucrative I column, which would host brize# 43 (11 diff); bize also plays for 38.
>JJB: BELNRUU 11J .UBULE +16 91
#note 5:16 [19:20] JJB gets to tubule by way of rubus, oddly enough. One of the best leaves, better than nub 22, which rates 4.5 higher overall, or unrule# i6 22 or other choices.
>NL: VY N10 V.Y +17 141
#note 1:54 [20:01]
>JJB: ?ADEINR 5D REgAIN.D +82 173
#note 0:37 [18:43] JJB misses baized#, which allows 11 plays for 84. Collins plays in row 5 include draisene#, denaries#, pindaree#.
>NL: FIMRS 12A FIRMS +45 186
#note 1:18 [18:43] NL continues a string of high scores that will begin to become decisive.
>JJB: EFGGHOT H1 HOGT.E +33 206
#note 1:35 [17:08] Good find, somewhat better than hogget 4j 27. JJB wants there to be an anagram of get-off, but there is no triple available in column A.
>NL: ADQS B10 QA.DS +70 256
#note 0:37 [18:06] NL finds a bingo equivalent that significantly pressures JJB's imbalanced racks.
>JJB: CDFGILN 2F FL.NG +21 227
#note 1:25 [15:43] JJB misses the chance to play chemostat and cling for 6.0 better Quackle value. Floc is also much stronger on leave, but there is no need to close up.
>NL: ALO A12 .OAL +26 282
#note 2:49 [15:07] The first parallel of the game.
>JJB: CDGIKUW 4C WUD +21 248
#note 2:01 [13:42] JJB's play is almost equal to buck l11 24 (by .1). He does not spot this alternate while trying to anagram Buick. Quiz 22 was not worth writing down.
>NL: EIVX L9 VI.EX +34 316
>NL: ACR (challenge) +5 321
#note 0:50 [14:17] JJB challenges (after 1:55) just to learn the word as there is no reason to phony such a listable item.
>JJB: CEGIKRY 4J .ICKEY +47 295
#note 2:08 [11:34] During the 2 minutes of hold JJB finds the best play by far and lays it down after conceding 5 points to the challenge.
>NL: ACR O1 CRA. +27 348
#note 2:52 [11:25] NL does not find a game-clincher so settles for simplicity. While racy makes n2 valuable, cray has significant extension volatility, as the sequel shows.
>JJB: EEEGORR M1 GEE. +18 313
#note 3:57 [7:37] JJB, overwhelmed by duplication, doubts gur# and thus neglects row 3 parallels where rego# 28 has fine leave and score (11.3 above his play). He notes greige would play (and rates above best choice) if only ig* were available; much better than the computing abbreviation regex*. Exo# 20 is not bad, and reemerge 21 turns over nicely. Lacking board vision for extra possibilities is a common theme here, especially when vocabulary is not the issue (brize#/bize, chemostat, rego#, and more to come).
>NL: IP 10E .IP +16 364
#note 0:45 [11:25] Pi/qi is 2 more.
>JJB: EENNORR 3A NEON +21 334
#note 3:41 [3:56] JJB's rack continues to breed a sea of duplication, amid which he totally misses the excellent extension crayoner 39 (better by 22.6 static value). If that were unavailable JJB would be in the right place (reno scores more, and his alternate, reen#, rates slightly less), but it is a significant missed opportunity to fail to consider the extension.
>NL: APT A1 PA.T +21 385
#note 2:29 [8:11] Meanwhile NL omits higher-scoring locations such as trap c11 27 and several other parallels.
>JJB: ADEORRS H10 SARODE +39 373
#note 0:27 [3:29] JJB, convinced (correctly) that NL has an S, is insistent on blocking the spot and scoring, but in so doing empties the bag and makes NL's task easy. Eared o11 27 is worth just 2.2 more, but the nonempty bag is worth much more.
>NL: AIINOST 13J TA.I +22 407
#note 4:08 [4:03] NL misses the extension also, in this case crayonist 42! The best reply is ower# 27, ai 14+6, a net of 35. Although taxi 22 leaves multiple outs, it allows JJB a second chance to play crayoner 39, followed by eosin 24+12, a net of 19 (allowing opponent the extension yields 16 less net).
>JJB: ENORTUW 14M TOW +14 387
#note 3:09 [0:20] JJB, blissfully unaware that crayoner is available, decides his task is to block eosin 24 and finds the best way to do so: tow 14 (followed by ions/nurs# 10+8, net of -4). Crayoner 39, eosin 24+12 nets 3, 7 better. So the stuffing of 14 of opponent's points came at a cost of 21 other points. Outdrew 24 and ower 27 are the only other plays to net better; otherwise blocking the first out would be correct.
>NL: INOS 15D NOIS. +6 413
#note 0:37 [3:26] NL goes with a sure play rather than a risk like eosin n4 7 (the best is ions/nurs# 10).
>NL: (ENRU) +8 421
#note NL asks why JJB didn't play for more points and JJB explains that eosin would have scored 24. Right theory, but only if the strong scorers were unavailable to JJB, and the game had been lost earlier on missed opportunities and the decision to empty the bag. Points improvable based on tiles played: JJB 9, NL 39. Points improvable based on values: JJB 55.7.
Player 2
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