Game Details
Player 1
#player1 Matthew_Larocque Matthew Larocque
#player2 Bob_Becker Bob Becker
>Matthew_Larocque: AGNNRTV 8G VANG +16 16
>Bob_Becker: AAIIL K8 AALII +19 19
>Bob_Becker: AAIIL -- -19 0
>Matthew_Larocque: JNRRTTV -JNRTV +0 16
>Bob_Becker: AAIIL G7 A.AIL +10 10
>Matthew_Larocque: AIKOPRT H11 OKAPI +50 66
>Bob_Becker: FILO I10 FOIL +20 30
>Matthew_Larocque: CEENRST K2 CENTRES +77 143
>Bob_Becker: EMY 2K .YME +22 52
>Matthew_Larocque: BDNTTTW H6 TW.T +14 157
#note Seemed barely worth playing, but sim reveals that it was much better than exchanging.
>Bob_Becker: ?AGIOSS O1 aSIAGOS +86 138
>Matthew_Larocque: ABDNTUV N6 BUNDT +28 185
#note I didn't find TABUN for 30.
>Bob_Becker: Q 10F Q. +31 169
>Matthew_Larocque: AADEIOV M10 AVOID +20 205
#note It seemed lame at the time, but everything is pretty clumped together, even after a long simulation. 4H VIAND scores more plus takes out some floaters, but I'm not sure how big a deal that is when column F is still around. I'd rather play F3 AVOID if I really wanted to go that route. My lead isn't that big, so turning over letters and trying to achieve a better rack next turn seemed reasonable enough.
>Bob_Becker: HOOP L12 HOOP +39 208
>Matthew_Larocque: AAEEFRU 4H FAU.AE +26 231
>Bob_Becker: EZ 14F ZE. +34 242
>Matthew_Larocque: EEGJLLR G13 G.L +14 245
#note Annoying rack, I missed N12 GLEE. I really didn't want to keep EJLR, or two Ls, or most of the leaves actually. I'm not sure if I considered F4 JELL, because I'd like to think I'd have played that. The J is pretty useless right now.
>Bob_Becker: BEN 3G BEN +17 259
>Matthew_Larocque: AEEJLRR J12 RAJ +38 283
#note Unless I fluke into the last A...
>Bob_Becker: NOR F5 NOR +11 270
>Matthew_Larocque: EEIILMR O10 ELMIER +36 319
>Bob_Becker: DX N1 D.X +22 292
>Matthew_Larocque: EEHIIOT J8 .IE +13 332
#note He's probably sitting on a strong rack by now, so time to grind it out.
>Bob_Becker: R 10I ..R +6 298
>Matthew_Larocque: EHIOTUY E4 TOY +21 353
#note I wanted to score some points here just to keep distance, but still force him to try and open on his own. I wasn't sure what the best play was to do that. I asked Champ, E3 THEY for maximum points is the top choice by far, with supposedly 96% winning odds compared to just 62% for my play.
>Bob_Becker: DE D4 ED +14 312
>Matthew_Larocque: EEHITUW C2 EEW +18 371
#note Smart play since UDON can be missable. I caught it though, and saw one of his bingos right away. He has 4 playable. C2 WET is supposedly best, but only if I'm 100% sure he has nothing starting with an S.
>Bob_Becker: ?CINRSU 2B R.C +10 322
#note BRUCINS, URCHINS, CRINUMS, INCRUST.
>Matthew_Larocque: HITU 5K .IT +7 378
#note Leaving HUB, which I didn't want to play first. Missed 6H THIR to leave TUB or TUNA.
>Bob_Becker: ?INSU 15K U.S +15 337
#note He missed H1 plays that score 18 and block HUB.
>Matthew_Larocque: HU G1 HU. +8 386
>Matthew_Larocque: (?IN) +4 390
#note He lost 40 points on time.
Player 2
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