Game Details
Player 1
#player1 JJB JJB
#player2 JT JT
>JJB: AADILOV 8D VALID +26 26
#note 1:05 [23:55] Drawing for first went to JJB (M over S). His points bias yields a leave 7.2 behind, when voila and viola 24 would have no G-column issues.
>JT: ABG 7G BAG +21 21
#note 1:36 [23:24]
>JJB: AAEHOSW 6H HAW +27 53
#note 1:15 [22:40] On the second turn, AEOS really is the best leave, but waah 22 is very close behind.
>JT: ADIL 5I LAID +19 40
#note 1:14 [22:10] JT's play is a little better than repeating his first word (as she did in game 5).
>JJB: AEELNOS 4K OE +12 65
#note 1:53 [20:47] JJB makes a suitable dump (39.3 behind!), having not recently seen the loanees/enolase pair, nor having noticed oe/bio/hade 17.
>JT: ?EIIRRT E3 IRRIT.tE +64 104
#note 1:12 [20:58] JT recognizes the risk of this placement, but neither player wants to search for better words. Retiarii 78 is best; tirrivee, ratifier, rarities, criteria also avoided the 2-way setup.
>JJB: ?ADELNS 11E DANgLES +96 161
#note 1:13 [19:34] Having missed the previous bingo, JJB is ready to make the best play among equals.
>JT: AEMY H11 .AMEY +30 134
#note 1:08 [19:50]
>JJB: CEHILOS F10 H. +26 187
#note 2:46 [16:48] Because Laurie Cohen had this identical rack in a recent tourney, JJB is confident no bingo plays (noting that ceorlish nearly does). This makes the correct fish easy.
>JT: FIT 10J FIT +29 163
#note 0:11 [19:39] JT keeps in stride and stays ahead on time.
>JJB: ACEILOS 13F CA.ISOLE +78 265
#note 1:04 [15:44] Celosia (68) is another familiar rack. JJB plays quickly without noting that the riskier calories 78 plays for the same score.
>JT: GNNU 15D GUNN. +11 174
#note 2:11 [17:28]
>JJB: AANQUXZ 3C QU.Z +44 309
#note 1:16 [14:28] JJB draws one of those unforgettable racks, but does not search hard enough for zax's placement (51, with 15.4 better leave) and plops down the otherwise imposing quiz 44.
>JT: APT 4D T.AP +27 201
#note 1:08 [16:20] Prat scores 4 more.
>JJB: ABENTUX 3L XU +29 338
#note 2:58 [11:30] Continuing to search in the wrong places, JJB misses the placement for eaux (44, 5.7 better) and decides against next 44 for the marginal xu 29.
>JT: EEFNRST N7 FENTERS +75 276
>JT: EEFNRST -- -75 201
#note 0:39 [15:41] JT locates a phony from somewhere and misses a turn. If 6e 13 yields 28.7 more points than passing.
>JJB: ABEENNT H1 BENT +29 367
#note 1:01 [10:29] JJB eyes the cogent 9g spot but does not value ben 27 as 4.8 better than bent 29.
>JT: EEFNRST I13 .F +10 211
#note 0:29 [15:12] If 6e is still 3 points better.
>JJB: AEGKNSY 2J YEANS +46 413
#note 1:27 [9:02] The S is unnecessary to use because kye 32 and yank 36 also play there acceptably for up to 3.3 more value.
>JT: EENRSTU N7 NEUTERS +72 283
#note 0:24 [15:12]
>JJB: CEGIKMO O6 GEM +32 445
#note 2:51 [6:11] (JJB's rack consists of seven consecutive letters each two apart in the alphabet from each other.) Geek and meek 8l both compete, up to 3.3 better than gem.
>JT: JO L8 JO. +18 301
#note 1:48 [13:00] Also jo/hadj is 25.
>JJB: CEIKOOV 4J V.. +15 460
#note 5:02 [6:11] JJB sees ok 20 and cookie 16 but hangs 10.4 back with voe, on the grounds that 500 is in sight and the game can be played out slowly.
>JT: OR 1H .RO +10 311
#note ~0:15 [~12:45] JT wants the game over and does not spot or/oe/raxed 19.
>JJB: CDEIKOO 1N OK +20 480
#note 0:24 [0:45] Ok has become the best play.
>JT: EPT 9G TEP +23 334
#note ~3:15 [~9:30] With JJB eying 9g for dew and l12 for clew, as well as the clock, he is only aware to his spot being taken and the immediate need for jumping to the secondary spot. Thus phonies succeed.
>JJB: CDEIOOW L12 C.EW +26 506
#note 0:15 [0:30] JJB's best move is to challenge; but failing that the endgame is instructive. Clew is best ranked, but oddly prohibits all out-in-twos. The neat iodic 6b 16 forces JT to block with roe 7, then owie is 7+6, net of 22 to JJB; but since clew 26 and its net of 4 to JJB (as per next move) totals 30, JT's rack is so poor that letting her go out in three is actually 8 points better than JJB going out in two! There may be a better out-in-three, but it does not appear without ramifying exhaustively, so JJB's play appears optimal except for failing to challenge; this is the sort of endgame Maven was written for.
>JT: IIORR 15J RO. +6 340
#note ~0:45 [~8:45] For wanting to end the game, JT takes her time. Meanwhile, JJB points to tep* long after he punched the clock and says, "By the way, that's phony." Given that row 6 is best followed by doe 12 with net of 10 to JJB (as per next move), row 6 has net of -4 to JT. But there are no out-in-two combos at all! And there are no improvements available to the out-in-three beginning with row 6, so it actually is optimal.
>JJB: DIOO 12L .O.D +13 519
#note 0:14 [0:16] JJB has his play basically ready and is waiting for JT to go out; how hard can it be? However, he also has no out-in-two combos! Also, he misscores 11 as +13=519. Cord 11 indicates pi 4, broo 8, rei 9+2, net of 4; but the biggest playable pairs (with JT in either order) are doe 12, rig 4, broo 8, pi 4+2, net of 10.
>JT: IIR D13 RI. +4 344
#note ~0:15 [~8:30] No outplays avail. Pi 4 gives two outs, with broo 8, rei 9+2; this is 5 better than rig 4, broo 8, pi 4+2. Rei does not go first because then JJB can take the only I spot!
>JJB: IO 10N .I +2 521
#note 0:14 [0:02] No time for broo 8 (6 better), JJB scrabbles to put down ti 2.
>JT: I - +0 344
#note ~0:47 [7:43] JJB is shocked to hear JT pass! Pi 4+2 is 16 points better than JJB's broo 8+2, so, even if JJB overclocks, passing would still lose 6.
>JJB: O 6D O. +2 523
#note 0:02 [0:00] Just cram it anywhere with both hands, say anything and punch, and, lo and behold, 2 is scored and the clock says 0:00, not overtime by tourney rules. Tie for worst play available besides passing. Broo was 8.
>JJB: (I) +2 525
#note Final after the smoke clears was reported as 525-344 (should have been 523-344). Both players make bingo errors and challenge errors, and both have endgame weaknesses under pressure that yield instructive analysis, but JJB has significant synergy. Points improvable based on tiles played: JJB 23, JT 58. Points improvable based on values: JJB 107.4.
Player 2
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