Game Details
Player 1
#player1 JJB John J. Bulten
#player2 SG Steve Gawtry
>JJB: AAIIINO -AIIIO +0 0
#note 0:29 [24:31] JJB is starting to make more correct trades.
>SG: EPW 8G PEW +16 16
#note 0:42 [24:18]
>JJB: AADEINN 9F NIDE +21 21
#note 4:13 [20:18] JJB carefully considers but AAN = -4.4, while ane 18 yields ADIN = +4.0 (5.4 diff). Several other openers are also instructively better.
>SG: CPU 10E CUP +20 36
#note 1:23 [22:55] Parallelism yields SG a bingo rack next.
>JJB: AAAMNST 11G ATAMANS +76 97
#note 1:10 [19:08] JJB recalls a missed club opportunity to play ataman and finds the word this time, after ruling out 9s (but hooking scup is better by 2). Finds Tasmania* and later notes amanitas.
>SG: ADDEEHR L6 HARDE.ED +78 114
#note 0:46 [22:09] And SG actually has a 9, which would have yielded 29 more points! (It's one of the 7s on the rack, plus ed.)
>JJB: INORSUU J2 RUINOUS +70 167
#note 1:40 [17:28] JJB again declines scup (4 better), as well as urinous, out of overcaution. JJB knows pipas (5 better) but declines the nonuple risk.
>SG: EY M7 YE +20 134
#note 4:05 [18:04]
>JJB: BEHIJOO 2F JIBE. +30 197
#note 1:37 [15:51] JJB loses hope in scoring a pelican (3 successive bingos), having bypassed one in game 1 (playing screwing and wielder but missing tachyon). Shoji 41, valued at 14.4 better, and hoodie 28 remain invisible; ejido 28 (2.6 better) and jibe 31 (available before SG's play) are considered, and jobbie is noted for future reference.
>SG: DIKO 13I KID.O +32 166
#note 1:22 [16:39]
>JJB: EFHNOOR 3D HOOF +32 229
#note 3:19 [12:32] Best value. This is the first time rehardened 30 is viable or competitive; it is seen but never goes down. Hoofer, woonerf, and forehorn* do not go down. The W hook teases but SG immediately blocks it.
>SG: IQ 4C QI +32 198
#note 0:58 [15:41] Yet another effective find.
>JJB: ?EINORX I1 R.X +35 264
#note 4:55 [7:39] This rack indicates JJB may pull away but the hope is still early, as anorexia, anorexic, exertion, inboxer* do not go down. Leave is +30.8 but ex 34 in the same place is +37.5 (5.7 diff)!
>SG: RTY 5D TRY +18 216
#note 2:21 [13:20]
>JJB: ?EEINOU F2 ..E. +14 278
#note 2:10 [5:29] JJB relies on vowel skills and clock skills. Simple cue e10 evaluates at 5.6 better.
>SG: BGI H5 GIB.. +9 225
#note 3:03 [10:17] Despite time usage, SG continues displaying balance difficulty and also declines the opener gib/reg 16. Perhaps -ed is more intuitive.
>JJB: ?EILNOU 14E OUtLINE +73 351
#note 0:47 [4:42] The draw is a consonant and the bingo is familiar, though the best place surprises. Gib would not have improved JJB's play, and would in fact have blocked the neat unoiled (1 better).
>SG: EMW 2B MEW +26 251
#note 1:30 [8:47] Another stable 3. (Yes, mews are stables.) SG probably knows 2 bingos are still possible and might win for him from 100 down.
>JJB: ACLORVZ 1A VAR +24 375
#note 2:44 [1:58] Colza does not play, but the probability of a lucrative cloze is somewhere in the back of JJB's mind. Vocal 40 has a valuation of 18.2 higher and might've been enough to clinch against a 2-bingo risk.
>SG: ?AEGIST N2 InGATES +77 328
#note ~2:17 [~6:30] SG recognizes the rack and lays down gaiters 70 first. He fiddles and is satisfied with ingates 77, although continuing might have yielded triages 81 there. SG is now in bingo distance.
>JJB: CELORTZ 15A CLOZE +80 455
#note 0:29 [1:29] The game could still have been lost on this draw, but the bingo equivalent goes down to clinch it.
>SG: AFGL 15K FLAG +16 344
#note ~2:15 [~4:15] SG still holds out hope for another bingo (correctly, in fact).
>JJB: AENOORT O8 TONER +30 485
#note 0:30 [0:59] Now there is no time for anything more than blocking the corner opening and drawing a V as the reward. Oot 15g 23 values at 5.8 better but full endgame analysis was not done; with V in bag, toner (trona, trone, tenor) is net -57, oot -94.
>SG: AILNSTT 12A LATTINS +75 419
>SG: (AOV) +12 431
#note ~1:15 [~3:00] JJB challenges lattins/pipas within 2 seconds though 99% sure (neither player neutralizes clock correctly for another 12 seconds). SG impressively comes back from -126 to -54 but JJB draws equally to him over the second half. Points improvable based on tiles played: JJB 8, SG 40. Points improvable based on values: JJB 63.1.
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-05-05 06:48:57 Server IP: 162.144.19.21