Game Details
Player 1
#player1 jacks jacks
#player2 early early
>jacks: LOOORXY H6 ORYX +28 28
#note liked this over OXY to make overlaps harder
>early: ?AGILRS 8A GRASsIL. +86 86
>jacks: DKLOOST - +0 28
#note yeah fitting with the whole tournament. just didn't recognize it
>early: JOW E5 JOW. +26 112
>jacks: DKLOOST F3 TOOK +43 71
#note over LOOK to set up an S hook
>early: AHPY B6 HA.PY +29 141
>jacks: DEGLSSU 2F SLUDGES +76 147
>early: EEEFZ 1K FEEZE +62 203
>jacks: BDLOTTV H1 B.TT +21 168
>early: EFIINT A1 FINITE +35 238
>jacks: ADLNOUV N1 .ONULA +34 202
#note I think this is necessary, it is just not fun
>early: AEMUV O6 MAUVE +34 272
>jacks: ?DEEINV 11I DEVEINs +80 282
>early: ADINPRT L7 DIPT.RAN +74 346
>jacks: AINOTUW 10I OW +29 311
#note I played this fairly quickly but didn't consider WA(N)ION which looks way better. I think this is a strategic error because I didn't really think about how OW keeps duplicated tiles in AN and blocks the E, so I didn't look for a play that played more tiles. I bingo a bit more after OW still, but not by a ton and I score more. It's a bit better for the board longterm as well, I expect a play on row 15 which will help keep things open for another couple turns, rather than a blocking play after OW. I also lower his average score by a point with WANION! surprising. #strategymedium
>early: CCHI 14J CI.CH +36 382
>jacks: AINORTU G2 .OUT +22 333
>early: ADEGLN 12D ANGLED +23 405
>jacks: AIIINOR 13F OI +9 342
>early: ABEEMRS 14D SABER +28 433
>jacks: AEIINQR 13C QI +25 367
>early: AEMR M4 MARE +22 455
>early: (AEINR) +10 465
Player 2
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