Game Details
Player 1
#player1 mark_miller mark miller
#player2 jacks jacks
>mark_miller: EIQRU 8D QUIRE +48 48
>jacks: ?EEIVWX F7 V.EW +18 18
#note looks really close with XI here. XI bingoes close to half the time! VIEW bingoes a bit over a third, but I average about 6 more. VIEW protects SQUIRE a bit more, which I'm not a fan of. Not usually a big fan of the X early game, but this looks okay. def underestimated EEVW?'s bingo percentage
>mark_miller: ADDELPS C2 PADDLES +89 137
>jacks: ?ACDEIX I4 hEXADIC +85 103
#note B7 looks a bit better immediately, but after a D1 parallel it's easy for the A column to be hard to block. I guess I'm at a deficit so it's not so bad to have that, but I'm still not big on variance at this point in the game. I also felt like ESQUIRED may be mine for the taking
>mark_miller: CEOO 5E COOE. +14 151
>jacks: EHIJMYY 11E MY +28 131
#note like this over HEY to not give back easy parallels. sims a few points worse, the HJ combo doesn't seem too good. B7 HEY looks correct here though, didn't consider keeping the Y for a better play next turn. #strategysmall
>mark_miller: GIS J5 SIG +28 179
>jacks: EEFHIJY 12B JEFE +32 163
#note JEFE increases his avg score b quite a bit, but also does for mine. With no range implied, JEFE seems fine, but given his bingo heavy range, it seems like B7 FEY is better to not give back higher scoring bingoes and a nice lane. #strategysmall
>mark_miller: AENRSTW 13C WANTERS +94 273
>jacks: AHIORTY D1 HOYA +43 206
#note usually into ORT as a leave a bit more than IRT, but with my deficit I need bingo%, and IRT is a tad better
>mark_miller: ADGO B1 DAGO +33 306
>jacks: INORTUV H11 VI.TU +27 233
>mark_miller: GHU 10I .HUG +18 324
>jacks: ?EINORT 1D .EReINTO +80 313
>mark_miller: AABINR L7 BAR.AIN +22 346
>jacks: AAILNNR 15G L.NARIAN +59 372
#note I thought this might take an S, was really not sure
>mark_miller: BORT 8K T.BOR +21 367
>jacks: LNOSTTU 14H .UT +12 384
#note thankfully draw the S. I will play LUNARIANS if I need to, but was not sure of it enough to risk it at this point. It's hard to tell how good my position is here, (T)UT seems like the optimal play but that's because I can play LUNARIANS next turn and it's really tough to block (and stuff like ZEK gives back a million to me). How much do I win after TUT without playing lunarians? tough to say, I may need to try it anyways. But I'd rather try it at that point than try it now, since I could definitely get to a point where I can win without lunarians. I can also lose after lunarians plays cause of TIZ, which is why I wanted to play here. The really scary play after tut is FEZ or FIZ, which won't allow me to play lunarians and will probably outrun me
>mark_miller: EFM 14M FEM +25 392
>jacks: ILNOOST A4 SOLITON +80 464
>jacks: (EEIKLPZ) +44 508
Player 2
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