Game Details
Player 1
#character-encoding UTF-8
#player1 jackson jackson
#player2 matt matt
>jackson: AEERTUW H6 AWE +12 12
#note exchanging, awe, and wae all seem pretty good. first turn exchanges do well on quackle, they are defensive and it also doesn't have the opponent adjusting. Matt's adjustment will make ex. EUW slightly worse, but not crazily (it sims about a point above the WAE plays). WAE is nice to set up TWAE, though it gives a bit more back
>matt: QT 6G Q.T +12 12
>jackson: EIORTTU G8 OUT +6 18
#note lots of plays here worth considering, and it felt so weird to play this. It sims best, mostly out of not giving too much back (stuff like TOUTER and TUTOR give more back). I do like TUTOR as well, but I also felt that matt may miss the OUTA hook, which pushed this over the edge for me. As well it kinda confuses my range, he will expect a lot more Ss I think
>matt: ABEMY 5I EMBAY +26 38
>jackson: AEFIRTW M1 WIFE. +28 46
#note gotta do W(A)IF here for sure, gives back way less and keeps a very prone leave, especially now that OUTA looks like it's mine. INteresting that WIFTY sims better than WIFEY, it gives back less and averages the same (even more bingo % after WIFTY!), likely cause of the open T that is duplicated in the ART leave but helps the AER leave. #tacticssmall
>matt: EY 1M .YE +27 65
>jackson: AFINRST 4L F. +20 66
>matt: EILOR 2J OIL.ER +28 93
>jackson: ACINRST 1D NARCIST +82 148
>matt: AEGOSTU 4C IODIUMS +79 172
>matt: AEGOSTU -- -79 93
>jackson: EEEJNRZ 2B JEE +22 170
#note few things going on here - the main intention was to force him to play DOM 3a to block my fake A setup. The second intention was to draw something good with ENRZ after JEE - I can draw an A for AJEE, T for NERTZ, I for AZINE, and other AZ- plays. I was expecting OIDIUM to come down, and this still does pretty well against that, but especially well if I can force him to play DOM and wreck his rack
>matt: AEGOSTU 4C OIDIUMS +79 172
>matt: AEGOSTU -- -79 93
>jackson: BENNRTZ 3C NERTZ +55 225
#note I think BN was the leave, may have been EN or BE, but doesn't really matter
>matt: DIIMOU H10 OIDIUM +35 128
>jackson: BEGNNST 14E BEG.N +10 235
#note huge error here. I thought BING took an S and felt weird about setting up an S hook when he has one on his rack. BUNG is the same type of deal, good aggression but obviously that's not the goal here. I surely would have played BING had I been sure it didn't take an S, but I think BUNG is still far better than my play. BEGUN has two major issues, defensively. It allows plays from 15a which will let the left side be opened, and it doesn't really block the 15 row, the M will now be really really tough to block and will just sit there until one of us hits it. This is why BUNG is better than BEGUN, at least an S play will do great things to the board next turn. as long as I can avoid an immediate bingo I will be in a great position. BING is still the play, also blocking the D, and working out so well so often. #knowledgelarge
>matt: AAHR A1 HAAR +35 163
>jackson: GLNOSTV F13 L.V +6 241
#note now I realize my mistake, I played this to keep slightly better scoring prospects with GNOST than LNOST (so not VEG), and generally played here to restrict the opening of the left side, blocking the D and the 15 row. Still, this leaves the M open, and now I really wish I had played something that took an S for defense.
>matt: AEP 4D PEA +26 189
>jackson: GNORSTX 6K OX +26 267
#note I was down to 5:46 at this point and was stressing about time, so I played OX very quickly, as it blocks the B and scores decently. (RE)X is well worth considering to take out the RE- lane and keep a vowel. GNRST can go south far too often, all it takes is a two consonant draw. N5 STRONG looks like the play, not really cause it sets up the X but more cause it starts exhausting the bottom right - I could even make a play next turn that blocks the M and kills the entire right side (save maybe the K column). #visionmedium
>matt: CGOOPSS -COOG +0 189
>jackson: GNNRRST -GNNRT +0 267
#note kept RS to go for blanks and to offset the slightly vowel heavy pool. RST bingoes more but I would rather draw blanks and consistent scoring tiles.
>matt: ?AIKNST 15H .ANKIeST +94 283
>jackson: AHILLRS N9 SHRILL. +36 303
>matt: ?DEGGOR - +0 283
#note I overdrew on my courtesy tiles for SHRILLS, I think something like CGV or CGU. We had a long director's call and I had a feeling matt was going to challenge.
>jackson: ACGGOUV O5 GUACO +26 329
#note I think VOCAB needs to come down here. Although it doesn't do as good a job at outrunning as GUACO, it lowers his bingo% from 22 to 13. I may have to go all in on defense here, it will be tough to outrun (if he bingoes he's still drawing into a great pool). If he bingoes after GUACO I could possibly win, I'll be down at least 25 (for 11 row bingoes), an out in two will probably not win with GV in hand. RE- bingoes will win the game instantly for him. I think VOCAB is the play, outrunning with GUACO isn't viable enough. #visionmedium
>matt: ADU 13C DUA. +14 297
>jackson: DGINOTV 12B VIN +19 348
#note I think GN(U) has to come down here. Again can't reasonably outrun, so have to go all in on defense. TONG is also reasonable, emptying the bag here is good to prevent him fishing (he could hit the B and E column, I will not be able to block both too often). GNU has the issue of allowing better fishing options for him, but it's really hard for him to open a new lane after GNU, so he's stuck having to hit the blockable B column. I looked for blocks but didn't consider GNU. #findinglarge
>matt: ?DEIOPR C6 PERIOD..s +64 361
>jackson: DGNOOST - +0 348
#note forced chall
>matt: E E3 ..E +6 367
#note this was by far the most heartbreaking loss of my life. This essentially knocked me out, giving me a ninth loss. I knew I had fucked up the game on many turns, between already realizing the folly of BEGUN, trusting VIN and OX were bad. it did not help to have someone run up after the game and ask me if I lost when they could clearly tell I was miserable
>matt: (DGNOOST) +18 385
Player 2
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