Game Details
Player 1
#player1 sid sid
#player2 jacks jacks
>sid: EEGLNOU 8E EUGENOL +66 66
#note cool opening placement! I didn't ask him about it but I figured it was because he wanted to centralize the board (avoid extending far from the star to make the "reachable space" of the board as small as possible). He may have had another theory, not sure
>jacks: GIJNPRU E5 JUP. +26 26
#note or PURLING, which may be decent given his tendency to go ham on defense (meaning I can score my way back). still, I am at a deficit so I want to be more bingo heavy, and GINR is nice here despite the G and N duplication in EUGENOL. wins a sim by a bit
>sid: CHMO J6 MO.CH +26 92
#note very much a sid play, playing a 5 here! he's talked to me before about liking this type of configuration for defensive reasons, it doesn't give back much in terms of scoring plays and forces me to do the opening
>jacks: AGINRRT 6D R.G +8 34
#note given a very defensive response, this play feelg pretty necessary. I can't just fish an R and hope he leaves stuff open, I have to be proactive in opening new space on the board.
>sid: AFIL K4 FLAI. +22 114
>jacks: ACINNRT H2 INCANT.R +63 97
>jacks: ACINNRT -- -63 34
#note good challenge - I wasn't really sure if this was or wasn't a word. I felt okay playing it cause I heard that Sid isn't especially solid on words, so I thought that it could be invalid and not be challenged. If I was sure this was invalid I probably would not have played it though. #knowledgelarge
>sid: ALS 9H LA.S +21 135
>jacks: ACINNRT 4K .RANC +26 60
#note opening
>sid: BESU O4 .UBES +27 162
>jacks: IINOSTX M3 T.XI +22 82
#note Would like to keep a T for TRUG but I also would like to stay within 1 bingo range, so a play like MAXI felt like I was digging myself into a 2 bingo deficit. TAXI still leaves 2 lines open (10 row and n column). It absolutely destroys a sim which I find kind of surprising.
>sid: FIMTU C3 MUFTI +27 189
>jacks: BIIKNOS D1 IKON +26 108
#note I didn't see L2 BI(R)O, which sims quite a bit better. It keeps better bingo chances and doesn't give back as many scoring plays, seems well worth the point sacrifice. #visionsmall
>sid: ADENPT 1B PA.NTED +30 219
>jacks: BEIIIQS 2A QI +30 138
#note I played this immediately but 8a QIS is certainly worth considering. I still need to bingo pronto, and BEIIS is much better for that than BEII. QI also leaves the B column open, which is a marginal lane that doesn't hurt to have (the 10 row interferes with it so it's not actually imperative to leave it open). a sim still prefers 8a QIS but I think it's close and still like QI given the game situation
>sid: AEY L2 YA.E +19 238
>jacks: BEIISTY 11J YETI +30 168
#note MOOCHY*. seems like a big strategy mistake. YETI bingoes the most in a sim cause BIS is the most balanced and doesn't keep duplicate Is, but that's cause a sim won't have Sid playing on the 10 row very often, so that lane will be mine. I do still have the B column which gives a bit more merit to YETI, but I think I need to do BYE here to keep the 12 row and N column open. #strategymedium
>sid: ?ADEEGL 10B LEAGuED +64 302
>jacks: BEIORST E10 .OB +12 180
#note maybe ABO instead, it is a bit tougher to block. I need two bingoes to win. I felt that after ABO he would play long on row 12 to exhaust the board. He can still do that after GOB with GOBO or GOBS, but the marginal B column will still be open.
>sid: IRTZ N7 RITZ +37 339
>jacks: DEIRSTV 13E STRIVED +73 253
>sid: ?DENORW H12 W.ND +36 375
>jacks: AAHOOOR 14J HORA +31 284
>sid: ?AENRSW 15A ANSWERe. +95 470
>jacks: AEIOOOV 12C VI.E +20 304
>sid: E B1 ..E +10 480
>sid: (AOOO) +8 488
Player 2
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