Game Details
Player 1
#player1 Alec Alec
#player2 John John
>Alec: ABDIJVW 8G JAW +26 26
#note 8H VAW is best, likely because if John overlaps on row 7, he sets up my J at 6J. #tacticssmall
>John: CDEO 9F CODE +28 28
>Alec: BDEIRUV 10H DEVI +27 53
#note Quackle prefers F9 CUB to fish and set up my E. #strategysmall
>John: HTY 11K THY +22 50
>Alec: AABRTUV L11 .UB +16 69
>John: N I8 ...N +7 57
>Alec: AANRSTV J6 VAS +28 97
#note 9K NAV is apparently better despite sacrificing 15 points, because Quackle likes ARST a lot. #strategysmall
>John: EEN M10 E.NE +24 81
>Alec: AEFNRTU N7 ENUF +28 125
#note 7I TAU is best for unknown reasons. But ENUF and many other plays on column N have the drawback of opening a hotspot on column O. #tacticsmedium
>John: CSY 8L SY.C +30 111
>Alec: ADRRTTX M4 TARD. +16 141
#note 7I TAR is best, saving my vowel. #strategysmall
>John: AANQ 4I QANA. +28 139
>Alec: LMNORTX 7I T.X +20 161
#note 5K ORAL is best, fishing for O10 TAXMEN; second-place 5L MARL fishes for the likelier O10 TOXINE. #tacticsmedium
>John: AEFK O10 FAKE +25 164
>Alec: ELMNOOR 5K OM. +18 179
#note I saw O10 FAKEER as I entered this rack into Quackle. Surprisingly OMA is only about 7 points worse, but that is likely because it keeps FAKEER for next turn. #findingmedium
>John: ST O10 ....ST +39 203
#note Punished.
>Alec: ELNOORU F9 .LOUR +9 188
#note COLOUR is better despite that it creates a hotspot on row 15 for which I do not have a hook. #strategysmall
>John: ITZ 13F .ITZ +24 227
>Alec: EGNOPRT 12C GRO.P +20 208
#note 12C TROUPE is better despite two unseen G's. #findingmedium
>John: EMS H12 S.EM +31 258
>Alec: ?EEINTU 5F ETUI +15 223
#note I don't remember whether I passed up on the bingos or missed them entirely. But the top 5 plays are all bingos: D5 mUTINEER is best, followed by D6 cEINTURE, D5 rEUNITER, D6 gENITURE, and D6 UNrETIRE. #findinglarge
>John: BELW 6C BLEW +30 288
>Alec: ?AEEILN 4A ALIeNEE +72 295
#note I think I chose this over the other 4A bingos because it formed EEW--yes, for that reason alone. But I missed C3 pLEBEIAN, which scores the same and doesn't open a TWS-TWS lane. #findingsmall
>John: HII B2 HI.I +14 302
>Alec: AGIILOP C9 LOG.IA +18 313
#note A3 LAOGAI uses the same tiles and scores 7 more points. Quackle seems to prefer LOGGIA though, possibly because it preserves column A as a lane.
>John: ?AINORR 1B cARRION +78 380
#note John wins 100% if he plays 15F ARMORINg, and only 75% after this.
>Alec: DEGIOPR 2G PODGIER +71 384
#note From John's perspective, this is the only way I can win after cARRION. Phew!
>Alec: (O) +2 386
#note John challenged PODGIER.
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-05-03 12:01:22 Server IP: 162.144.19.21