Game Details
Player 1
#player1 Carl Carl Johnson
#player2 Will Will Anderson
#title 2019 NSC Round 28
#description Carl Johnson plays Will Anderson in Round 28 at the 2019 NSC
>Carl: EEGQTUY 8F QUEY +32 32
>Will: AAEILNU F8 .UAI +15 15
#note Took a couple minutes on this. QUEY suggests maybe higher likelihood of another E, so AQUA seems ill-advised. I also retain an L for QUAIL after QUAI.
>Carl: EGSTTUU E11 GUT +14 46
>Will: AEGLNNP 12E .LPAN +22 37
#note Took another decent think on this one; considered all of the top options. Sim likes G7 PUN or 12D GULP nearly exactly as much as ULPAN, which splits the difference between those two in both score and bingo%. I was hoping that if I drew an -ING bingo it might be likelier to go down after ULPAN.
>Carl: CEFGSTU H11 F.CET +30 76
>Will: AEEGLNO 15B ELONGA.E +60 97
>Carl: EGSUWYZ 14B YEW +35 111
>Will: ADENNOW 9F .NWON +24 121
#note This far into the game, Carl's played 4 tiles or fewer every turn, including the especially ominous GUT - I felt I was losing a race to bingo with QUEYS here, and had to address it now while I had a strong defensive play to make there.
>Carl: GIOSSUZ 11H .UGIO +20 131
>Will: AADEILP 12L PAID +26 147
#note After FUGIO I'm now quite confident Carl has an S; I played PAID because it blocks FUGIOS and the D in the triple lane doesn't combine that well with the S I'm putting him on. Quackle suggests B13 AYE might be a good idea; it does bingo a ton, and all of the things I can draw play on column A afterwards. Inferring an S, PAID still sims better.
>Carl: AEEISSZ O12 .AZE +42 173
>Will: ACDELRS 13A LAC +26 173
#note Well, every now and then if you're hoping to win Nationals and don't want to put in the time to study the 9s, as I don't, you're gonna get burned by missing something amazing - H1 LEADSCREW. Maybe someday.
>Carl: EIMOOSS J8 S.O. +24 197
>Will: DEERRRS 14M RE. +24 197
#note Staying close, biding my time
>Carl: EFIMOOS 10L MOFO +24 221
>Will: DEHRRST O7 THR. +21 218
#note Continuing to bide my time...THRO creates a nice lane for something ending in -ES, so I preferred it to RHO. HERD is also reasonable, but if Carl doesn't play parallel to THRO I'll get many more bingos down than I will after HERD.
>Carl: AEIRSSV N6 VIA +21 242
>Will: BDEIRST M7 BRI. +24 242
#note After BRIO, the score will be tied for the third time.
>Carl: BDERSST 14G D.BT +16 258
>Will: ADDENST A8 DENTA. +24 266
#note SENDAL is actually a great idea here that I didn't consider, though I think I slightly still prefer DENTAL; the logic of SENDAL is simply that I get the same points and tile picks towards the blanks, but I prevent many of Carl's bingos from going down by placing the S out in space instead of the D...might be worth doing given the huge number of turns he's had to get his rack into bingo shape.
>Carl: EEIORSS B3 SOIREES +64 322
>Will: ?DIJNRS 4A J.INDeRS +98 364
>Carl: ?AIMORX F4 .X +8 330
>Will: EEHIKLT 3B .LEEK +40 404
#note Unfortunately, though I was lamenting the fact that SHEIK wouldn't play because KE* isn't a word, I forgot about it once Carl played EX. I burned the rest of my time checking and double-checking AIMORV? for bingos and just assuring myself that AVIFORM# was Collins and OVIFORM TWL; when finally it came time to make a move, I made a huge mistake with SLEEK, which leaves only one out, compared to SHEIK, which scores 12 more and goes out in two. SLEEK is a whopping -35. #endgamelarge
>Carl: ?AIMORV H1 VIM. +27 357
>Will: HIT H6 TH.. +10 414
#note Need to block FEDORA, this is another #endgamelarge. Luckily I was up enough to afford to bungle it completely and not lose.
>Carl: ?AOR E2 f..ORA +30 387
>Carl: (I) +2 389
Player 2
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