Game Details
Player 1
#player1 Seth Seth
#player2 Will Will
>Seth: DGO 8G GOD +10 10
>Will: EEFIPSV J4 FIVES +25 25
#note Tempted to just play IF or FE, but leaving PV together was unappealing. FIVES sims slightly better with no inference, but perhaps it behooves me to keep the board tighter after Seth's play of GOD.
>Seth: HOO 9G OHO +21 31
>Will: ??DEIPT 5E tEPID.Ty +86 111
#note Nice draw. TEPIDITY is not my best choice here, no need to make an X spot. TYPIFIED or PEPTIDIC look better. #tacticssmall
>Seth: CDEEIST 10B DECEITS +76 107
>Will: AAGGHOU D7 GAU.HO +26 137
>Seth: BDERV H1 VERB.D +45 152
>Will: AGKNRTX 6E AX +51 188
#note Benefiting from my suboptimal bingo choice.
>Seth: ALWY 8A ALW.Y +33 185
>Will: AGKLNRT 2F KN.LT +21 209
#note I found this move very tough. It would've been nice to leave the E open for myself with a decent bingo leave; L1 TALKY is the closest I could get to such a play, but it gives back a bit of scoring to Seth on rows 1 and 2. I also thought hard about 2H ELK to keep the synergistic GRANT leave; that play sims about one point of valuation ahead of KNELT.
>Seth: EMOW 4L MEOW +32 217
>Will: ABEGORT O1 BRO. +27 236
#note Could play 1A REBATO, but covering the W reduces Seth's scoring for next turn and the AEGT leave bingos a little bit more than a lone G. I somehow didn't consider 4A BOATER, which also scores quite well and covers the 4A scoring spot, which will score a lot if Seth can play a six hooking EX. #strategysmall
>Seth: FOOS 13A FOOS +27 244
>Will: AEGMNTT N2 AM.NG +32 268
>Seth: IZ A13 .IZ +45 289
>Will: AEEEITT 15A .EE +12 280
#note I think I just missed G4 APE, though it's not terribly inspiring. I considered B12 IOTA to grab points but EEET is a tough leave. The point of ZEE is to just try and draw a miracle bingo off of AMONG.
>Seth: AIQU 3C QUAI +32 321
>Will: AEIIRTT 4C IT +19 299
#note I kept the A here to perserve the chances of drawing something that hooks AG going down on column M. A better idea is probably just QI, going for ARIETTA/ATRETIC/ITERATE/INTREAT/ARTISTE, but IT is ok too. #tacticssmall
>Seth: EINNSU 1A ENNUIS +28 349
>Will: AEIILRT E10 .AR +18 317
#note I was worried that I would get outrun with a small fish, so I grabbed enough points that a lucky bingo would still matter; but keeping EIILT and blocking the O of GAUCHOS is not a good way to do that. 9A LIEU is the play if I want to get points without blocking any of my scarce bingo lines. #strategymedium
>Seth: EJ M2 JE. +40 389
>Will: EIILNTT O6 INTITLE +77 394
#note First massive stroke of good luck.
>Seth: ANPRRUY B4 PRY +21 410
#note Second stroke of good luck. PRY is the right play, but not at B4 - at N12, it threatens UNARY and A4 RUANA to go out in two, and is Seth's only win.
>Will: AACELR 1J AREA +18 412
#note G4 APE is six points better, leaving CARLE 12K and CARL F12 hooking ORC. #endgamemedium
>Seth: ANRU B13 .N. +10 420
>Will: CL A7 L.C +5 417
#note Very fortunate to win this one after I messed up a few plays.
>Will: (ARU) +6 423
Player 2
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