Game Details
Player 1
#player1 Alec Alec
#player2 Joey Joey
>Alec: AAELRST -A +0 0
#note Current opening theory dictates that I exchange A. But Quackle likes 8H AL followed by 8G LA, probably to reduce Joey's average score next turn, despite increasing Joey's likelihood of getting a bingo and decreasing mine. #strategysmall
>Joey: AEINNOT 8F ENATION +66 66
>Alec: ACELRST K4 SECT.RAL +90 90
>Joey: ?AADJOQ F6 JO. +26 92
>Alec: ADERTWW L10 WAW +25 115
>Joey: ?AADQSX 9F SAX +34 126
>Alec: DEGIRRT L2 GRID +19 134
>Joey: ?AADNNQ J10 DAN +22 148
#note J: I had no idea that QUANDONG had a variant!
#note A: QuANDANG would have hurt, especially after my failed challenge.
>Alec: AEFIRTT 7H FAT.IER +32 166
#note Somehow I recall seeing FATTER and FATTIER, but not FITTER, which is best. AT>T and there are only three A's unseen. #findingsmall
>Joey: ?AEHNOQ I6 Q.. +12 160
>Alec: IKLPTUY 13J KILTY +43 209
>Joey: ??AEHNO 2G pAtHO.EN +86 246
>Alec: ENOOPUV 1H PEON +38 247
#note My leave is so bad that N11 POYOU may be better. Although I didn't know the hooks to pAtHOGEN, so I thought 1H was the only hotspot. #strategysmall
>Joey: BEEFMOU 1M FUB +31 277
#note J: I forgot the E hook to PATHOGEN. Surprisingly that's the only eight ending in GEN that takes the E hook.
#note A: pAtHOGEN takes a Y too!
>Alec: AEIOPUV 3G OPA +19 266
#note O1 BEAU is best, but again, I don't know the hooks to pAtHOGEN. #knowledgelarge but there are also better plays that I did know, like G4 UPO and 3D UVEA. I would like them more if they didn't kill the row 3 lane....
>Joey: EELMOTU 4D ELUTE +23 300
>Joey: EELMOTU -- -23 277
#note J: National Champions know a Collins only four when they see one. I was sure this had been added recently, and there's a Pape Chevrolet within mere miles of me.
#note A: I knew only PAPE*, not PAPE#.
>Alec: AEIOSUV -IOUV +0 266
#note 3L REI wins the sim handily. It blocks M1 FEET and O1 BE- plays making pAtHOGENE. #tacticsmedium
>Joey: EELMOTU 4C OLEUM +18 295
#note This was the right play in the first place.
>Alec: ADEEHIS 3B AHED +31 297
#note REI again. At this point it's probably #visionmedium as REI keeps a much better leave and doesn't block columns C and D.
>Joey: EILOSTU N13 .OU +12 307
>Alec: CEGIIRS 15J REGI.S +27 324
#note 5A CIG sets up a potent lane on column A that Joey will almost certainly take. I suppose Quackle's idea is that he would play at 15O some of the time (more often than I would expect from a human opponent) or that his column A play would make a lane on column B. My idea with REGIUS was to set up (DANK)E(R) and hope that Joey doesn't see it. #tacticssmall
>Joey: EEILNST 14D LISENTE +74 381
#note A: Joey saw it. GG
>Alec: CEIIORV H12 VI.O +33 357
#note Quackles prefers VINE for unknown reasons. I would expect the E to be more valuable because of pAtHOGENE etc. #strategysmall ?
>Joey: BDEMUVZ 13C ZEBU +38 419
>Alec: CEIIRRY D12 R..Y +22 379
>Joey: DGMTV E3 ..V +14 433
#note A: The best endgame is D2 MELD or VELD. After MELD I have to find 8D CRENATION! (-2)
>Alec: CEIIR N5 CI.RI +9 388
#note 3L REI.... but then I have to find CRENATION after C2 CHOIR and C1 ICHOR are blocked. Also N4 CIRRI is better than this because it does not allow 6M MIG. #endgamemedium (-10)
>Joey: DGMT 4K ..M +5 438
#note A: 6M MIG but I don't know pAtHOGENE. (-8) Although even if pAtHOGENE doesn't exist, MIG and SIM are equally good.
>Alec: E 12L .E +7 395
#note pAtHOGENE.... #endgamesmall (-8)
>Alec: (DGT) +10 405
Player 2
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