Game Details
Player 1
#player1 Alec Alec
#player2 John John
>Alec: EILTUUZ 8G LUTZ +26 26
#note Despite the 20 point sacrifice and the absence of a clear benefit to the Z, 8H ULU is better by 2.5 points.
>John: AX 7G AX +22 22
#note J8 ZAX scores 35.
>Alec: EEIIMSU I7 E.UI +17 43
>John: ADENORS 10D ANERO.DS +65 87
>Alec: EIIMRSV D4 VIREMI.S +82 125
>John: ORWY 8A WOR.Y +39 126
>Alec: BBLNOTY 5C B.LBY +24 149
#note E10 NOBBY is best. I'm not sure whether I saw it (I think I did), but it still would have been difficult to choose NOBBY over BILBY because NOT > LNT. (-6?!)
>John: KNPU K10 .PUNK +22 148
>Alec: AGNOOTT J12 NOO +17 166
#note An attempt to make (SPUNK)S harder to use. Championship Player does not see NOO, preferring either 13I TANGO, avoiding the spot entirely, or J13 OOT. Given this position again, I would play OOT.
>John: AEELNT 15E LATEEN +22 170
#note As it turned out, John did not have an S.
>Alec: ?ACEGTT B7 C.TTAGEy +74 240
#note Apparently I should make the blank a D. (-2.5)
>John: DEFHMU A13 HUM +30 200
>John: DEFHMU -- -30 170
#note John tunneled on this spot and missed 14F, where HUM scores more even if UY* is a word.
>Alec: AAAOOPS 14F PA +22 262
#note I thought PA might have been a mistake when I played it. PA blocks HUM, but John likely has plays elsewhere that score close to HUM, and L12 SOAP scores 12 more points than PA. (-4)
>John: DEFHMU 13I F..DUE +28 198
>Alec: AAAOOOS -AAOOO +0 262
#note Punishment for playing PA. Although after SOAP I would still have AAAOO and two other tiles.
>John: DEHIMSW O11 WISED +41 239
#note John's actual rack. WISHED O8 scores 54.
>Alec: ?AJNQST A13 TAJ +33 295
#note G13 QAT now is slightly better. (-1)
>John: AHLMR N10 LAM.R +31 270
#note HALER scores 43.
>Alec: ?NNOOQS G13 Q.. +22 317
>John: EHI C11 HIE +27 297
>Alec: ?NNOOOS 4G mONSOON +68 385
>John: AAEEIII - +0 297
#note This is an inference of what John's rack may have been. John tried to exchange 6, but there were only 6 tiles in the bag. I think this is the first time I have successfully challenged an exchange.
>Alec: CDEGHIV M2 GI.CH +22 407
#note I was trying not to open much and to unload at least two of CGV. I did not bother to consider many plays, so I missed 3L GIVE, the best play. I survive row 2 bingos (which John doesn't have, given his attempt to exchange), and it is hard for John to take advantage of the hotspot on column O, while I keep tiles that can score a lot at that hotspot.
>John: AAEEIII N1 AI +10 307
#note The same tiles score 13 at 6D.
>Alec: DEFGORV O1 DEFOG +46 453
>John: AEEIIRT 4B RA.E +13 320
#note The best endgame is 11F TEE, blocking REV. (-6)
>Alec: RV F9 R.V +6 459
>Alec: (EIIT) +8 467
Player 2
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