Game Details
Player 1
#player1 Will Will
#player2 Marlon Marlon
>Will: DFGIIUV 8G DIVI +16 16
#note A lot of ways to go here, all kinda bad. Thought about GUV too which seems okay.
>Marlon: BLOUY G8 .OUBLY +17 17
>Will: FGHSUXZ H13 UGH +26 42
#note Big missed opportunity here. K5 FUGS sets up ZEX for a ton and preserves shots at OX F9. A varation on that theme is 13C GUSHY, but it keeps the F instead of the H and scores one less.
>Marlon: ABLOPRS J3 PARBO.LS +70 87
>Will: EFHNSXZ 4I Z.XES +42 84
#note I tanked forever on this trying to find something I liked. Obviously, ZAXES gets hit pretty hard in response, but it scores decently, I guess? Now I'm wondering what I didn't like about H7 FIX, keeping my vowel along with semi-synergistic scoring tiles and giving nothing back to Marlon for scoring.
>Marlon: FIT 5J .IFT +39 126
>Will: FHNQTWY 12D HWY. +26 110
#note I saw H7 WIFTY, but given that it leaves HNQ and I'm likely to be trailing for the next few turns, I didn't love making such a closed play. Not that HWYL was so great, but at least it offered potential to play through it to open more space.
>Marlon: ADK I11 DAK +28 154
>Will: ?FLNOQT H7 Q.N +14 124
>Marlon: ADEI 11B IDEA +25 179
>Will: ?EFLMOT 15H .OMEFeLT +107 231
>Will: AAEEIOR (challenge) +5 236
#note OK, that start to the game was a brutal slog, but now we're in business again.
>Marlon: AIILO K9 AIOLI +14 193
>Will: AAEEIOR M3 A..ERIA +18 254
#note Possible that ROASTIE is better because AE is just so much better than EO, but hanging the R in the triple lane seemed needless. If I can dodge a J-bomb from 8L here I think ASTERIA usually works out better.
>Marlon: ?AEGOOR C4 OvERGOA. +61 254
>Will: EEENORT 8A RE.O +18 272
#note Tough call here. The score is even, and my tiles don't score; therefore it feels like I need to pursue a bingo or risk being outrun, and the best way to do that is to create multiple lines by playing at 8A with something like TOGE or REGO. Quackle slightly prefers TOGE to REGO and it took me a little while to figure out the full reason why - in addition to bingoing a couple percentage points more, the TOGE leave handles J draws just a bit better than the REGO leave. With TOGE I leave EENR, so drawing JR or JN both give me JINNE and JIRRE for 81 at B10, whereas after REGO, drawing JR isn't enough to hammer the spot.
>Marlon: DEMNT B10 M.NTED +40 294
>Will: EEENORT N5 EE +16 288
#note Most of Quackle's suggestions here are at A13 or A14 in the corner, leaving the ASTERIA overlaps untouched - it's actually a surprisingly flexible lane to bingo with overlaps, and I still have my R in column A and maybe the REGOS hook if I draw an S. The surprising thing is that my move doesn't get whacked any harder than the other candidate moves in average opp. score, but it dramatically suffers in bingo% because it encourages Marlon to block a lot of lines at once.
>Marlon: ACIINN O6 NIACIN +27 321
>Will: ENOPRRT N10 PETRO. +40 328
#note Need either a bingo or the J here.
>Marlon: AEUV D1 UVAE +20 341
>Will: GNRSTTW 1A STR.NG +21 349
#note Correct, technically, but 10F WUS is a much better way to force more precise play and steal the game. If I block JUS/QINS, Marlon still has some wins, but they're a bit trickier, like C1 JUNCUS or D1 UNCES...something like 6B JEUNE will also do the trick. However, if he's not careful and plays something like 2B JUVES, I will C-stick him and win.
>Marlon: CEJNSU 10F J.S +39 380
>Will: TW 6B W.T +14 363
>Will: (CENU) +12 375
Player 2
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