Game Details
Player 1
#player1 Lane Lane
#player2 Will Will
>Lane: AQT 8G QAT +24 24
>Will: BCEEEHL 7H BEECH +20 20
#note Tough call here; also considered BEECH on row 9 and HEBE and BEE on both rows 7 and 9. I had the good sense to pick my move relatively quickly, guessing that they would be very close. It turns out that 7H BEE and 9H BEECH sim ever so slightly higher. My placement of BEECH turns the M into an easy 40-50 point bomb and increases the odds that a Y will turn into a similarly high scoring bomb with BEECHY - playing BEECH underneath makes it much harder to hit the DWS with a BEECHY word and trades the MM threat for just the one remaining C with CH.
>Lane: DETV I6 V..TED +11 35
>Will: EEILTUV H11 EVITE +39 59
>Lane: IZ 14F ZI. +32 67
>Will: IIILNOU I13 OI +19 78
#note This should've been 9G INTI for sure, keeping an extra consonant with OI isn't worth keeping duplicated Is. INTI also cuts off the 4x line on column K.
>Lane: DU K7 .UD +6 73
>Will: IILNNNU 11C UNLIN.. +16 94
>Lane: FNO 15E FON. +20 93
>Will: AEHIINY M5 HIYA +34 128
#note Unlike with OI vs INTI, here I went the extra mile to avoid leaving duplicated Is and picked HIYA over HEAVY. The two plays sim close together with HEAVY ever so slightly ahead, though obviously I get many more bingos down after HIYA. Another strong play I didn't consider at all is 10E AHI, saving the Y for BEECHY; the board is more difficult to score on after that play without a Y, which I retain for my next turn.
>Lane: LW 8M .WL +18 111
>Will: DEEINUX 10F XU +52 180
>Lane: MO J9 OM +24 135
>Will: DEEGINT D5 TEENDI.G +72 252
>Lane: AIM 8A MAI. +18 153
>Will: AAEILRS E2 AERIALS +79 331
>Lane: DOU L3 DUO +13 166
>Will: EEKOORW F2 WEEK +43 374
#note Or 2B REWAKE/WREAK; WREAK offers just as good bingo defense as WEEK (or maybe better, partially blocking the M and A of MAINS, which WEEK doesn't address), scores one more point, and while it leaves three vowels, leaving the R after WEEK isn't particularly appealing with four more unseen.
>Lane: A 2E ..A +6 172
>Will: OOOPRTT K2 ROOP +33 407
#note Could not bring myself to play the obviously superior equity K1 TROOP after Lane's play of AWA with ?? unseen.
>Lane: ?AEEGRS A5 REi.AGES +61 233
#note RESTAGEs would go down after TROOP - I think that's findable.
>Will: BGNOSTT 1H BOTTS +31 438
#note S doesn't do a ton for me here, need more shots at vowels for flexibility.
>Lane: FLOY O6 FO.LY +11 244
>Will: CGIJNPS N2 JIGS +33 471
#note Correct, even giving back RAN
>Lane: ?AANRRR O1 RAN +20 264
>Will: CNP 13G P..N +17 488
#note Correct
>Lane: ?ARR J12 A.s +15 279
>Will: C 3J C.. +6 494
>Will: (RR) +4 498
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-05-04 03:01:03 Server IP: 162.144.19.21