Game Details
Player 1
#player1 Jason_Keller Jason Keller
#player2 JD JD
>Jason_Keller: HIRT 8F THIR +14 14
>JD: AABENSU 7G ABA +20 20
#note Q prefer ABUNA even though it opens a TWS - I guess the U really crippes the leave.
>Jason_Keller: BIILRSY 6A RISIBLY +75 89
>JD: EEFINSU A6 .EINFUSE +86 106
>Jason_Keller: AFMO B8 FOAM +29 118
>JD: AEEEIOR 5G AERIE +20 126
#note or FOAMIER for 9 extra points, but an ugly leave
>Jason_Keller: ADERY 4D DEARY +46 164
>JD: EEILLOW 3C LOWE +24 150
#note I screwed this one up, playing WELLIE at 3H, picking it up and then putting down LOWE. the problem is that 3C LOWE on its own might induce Jason to freak out (could be a Z setup!), whereas after seeing WELLIE he knows for a fact that I don't have the Z in my leave. Anyway WELLIE still sims better with both blanks unseen!
>Jason_Keller: CDTU C10 DUCT +26 190
>JD: EEILQTV 5B QI +24 174
>Jason_Keller: ERZ 2D REZ +74 264
>JD: AEEGLTV K4 V.GELATE +74 248
>Jason_Keller: NOX L7 NOX +25 289
>JD: IINNORS 4K .INO +14 262
#note sims reasonably, but he's been working on his rack for 5 turns and is way more likely than random to have an S or blank. I didn't like that RIN blocked the bottom-right so much though, so I'm ok with this shot.
>Jason_Keller: ?EIMNST O4 SMITtEN +86 375
>JD: CINORST 12F CORNIST +83 345
>JD: ADEJPVW (challenge) +5 350
#note leaving column N open by playing this instead of CISTRON
>Jason_Keller: ADGNOP N9 DOGNAP +31 406
#note bold!
>JD: ADEJPVW O12 AWED +39 389
#note my idea was to fish for a J play at 1A like JARP. probably the right way of doing it is to play DEV at O13 which allows me to draw JAAP, JARP or JAUP! After AWED, it will take a two-tile draw to hit 1D.
>Jason_Keller: HOOT 1A HOOT +30 436
>JD: ?JKLPUV M13 JaK +56 445
#note best is PLOUKS at N2 by 1 point.
>Jason_Keller: AEGU H11 A.GUE +18 454
>Jason_Keller: (LPUV) +18 472
Player 2
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