Game Details
Player 1
#player1 Noah Noah
#player2 Carl Carl
>Noah: AEEFPQR -EFQ +0 0
#note I set the EFQ to the right of the AEPR on my rack, clearly distinct, but didn't lay them down on the table, said "exchange 3", and hit my clock. Then I was like "oh, I guess I should put the tiles down". And did end up exchanging them. I'm not sure to what degree Carl noticed all this. Should I technically have passed here?
>Carl: CHLOOT 8G COOLTH +30 30
>Noah: AELMPRU L8 .UMPER +26 26
#note This turn is more interesting than I had realized. UM/MU and HAULM are options. Given Carl's style, HUMPER seems like a mistake. I guess I should do UM (which actually appears to be the equity play anyway).
>Carl: EMUV J6 VE.UM +24 54
>Noah: AAAEILY 13I ALA.Y +18 44
#note I didn't like how much MAYA opened. MAMEY, same deal, and I didn't like the leave after YEA. Sim seems to think ALARY and YEA are close.
>Carl: ?DEFIRS M3 REDFISh +85 139
>Noah: AEGGISW 14E SWAGGIE +81 125
>Carl: ?AOQRRZ 4L Z.RO +28 167
#note Actual rack, iirc.
>Noah: EEIIORT 15G TIE +24 149
#note Also considered RIOT.
>Carl: AQRU 13C QUA +26 193
#note Carl said what he had here but I'm not sure what it was. Maybe the W.
>Noah: EEILNOR O3 L.ONIE +18 167
#note Seems fine??
>Carl: ALUW B12 WAUL +27 220
>Noah: AEEENRY F12 YE. +23 190
#note Didn't think of EW until right after this play, but I didn't miss anything big on column A. This seems good.
>Carl: ?AENORS A6 pERSONA +77 297
>Noah: ADEEKNR B1 KNEADER +83 273
#note Also considered NAKEDER, and was happier with what this gave back, but not sure I was right about that.
>Carl: INO 1A I.ON +27 324
>Noah: AFIIORS 15A A.IF +33 306
>Carl: BBEINPT 4A B.BE +22 346
#note Actual rack I think.
>Noah: IJORSTX B9 OX +52 358
#note I debated OXO / OX I8 for a little while at first.
>Carl: DHINPTV 7L T.P. +20 366
#note I think this is what Carl had?
>Noah: CIJORST C9 COR +26 384
#note So what else can I do here? I mostly thought about JET D3, COR / COT C9, and SOJU D10. Despite there being two Ts, the JR combo looked so bad that I opted to play COR instead of COT. The J looked generally bad here, which may point to playing it off with SOJU (playing it off with JET doesn't seem great to me). But is CIRT really better than JIST here? Probably not? I kind of want to throw up my hands here. I don't know what's best.
>Carl: DGHIINV 5D HIVING +31 397
#note I think Carl had this.
>Noah: ADIJSTT H2 DJI.S +14 398
#note I thought this gave Carl only IDENT. Given the presence of TONED, I should just do JOIST, hoping Carl misses IDENT (Or still getting the best spread of any play, in the likely case that he doesn't)
>Carl: DENT I7 T.NED +18 415
>Carl: (TAT) +6 421
Player 2
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