Game Details
Player 1
#player1 John John
#player2 Avery Avery
>John: DIIOPRR 8D PRIOR +20 20
#note I have John's racks. It's worth noting I had just come off of a brutally hard finals week, and was running on virtually no sleep this entire tournament. I actually slept so hard I didn't hear two alarms going off for an hour. So I ended up getting to the venue late. I'm very frazzled going into this game, so let's see what happens.
>Avery: ACDEFIO 9G FEOD +24 24
#note Spent a while here since this seemed like a really bad play, but nothing really seems palatable. I want to force a closed board on John since I know that's his weak point, so things like FARCIE aren't what I want. A short sim picks this, but I'm not entirely convinced it's best.
>John: DINNOST 10I DON +14 34
>Avery: AACGIQV L9 VAGI +21 45
#note Didn't see AGRAVIC, but after something like DON, this seems better.
>John: GINSTUZ 11E ZINGS +34 68
#note PUTZING is good! Or UNZIP is available. Not a great board for the S though.
>Avery: AACLOQT 12D QAT +37 82
>John: AEIITUW D12 .UAI +14 82
>Avery: ACEJLOO 9C JOE +24 106
#note CAJOLER seemed too reckless, so I opted for this.
>John: EEITTUW 15A ETU. +12 94
>Avery: ACELORW B10 CLARE. +28 134
#note Again, sacrificing some equity points to make this board really uncomfortable to play on. John exhibits a pattern of board-opening when he has a good leave, so I'd rather let him be the one to open it.
>John: AEISSTW F10 W.. +14 108
>Avery: FINOUUW -FINOUUW +0 134
#note Saw GONIF, but UUW is not a good recipe for winning, especially when he's likely to be close. Might as well throw them all back and hope for something good since three S's and both blanks are unaccounted for.
>John: AEINSST 7H ENTASIS +62 170
>Avery: AEEEPRT 6J ETAPE +27 161
#note Best on equity, but I tunnel visioned and missed the superior EPATER until after I hit my clock. That doesn't allow an E to go at K5.
>John: CEHMWYY 5I CHEW +42 212
>Avery: ABEGNOR H11 .ORGE +24 185
#note I overdrew here and he threw back an E. I missed 13B ROUGE, but giving myself some space here isn't a bad thing.
>John: AELMOTY 6F YOM +22 234
>Avery: ABHMNRS A12 MAB. +24 209
#note I'll need a bingo to get back in this, so I'd rather leave row 5 and the bottom three rows open. The H seemed to have better flexibilty than the B, so even though HAME scores 4 more, I liked this. MABE sims a touch higher on a sim, but they're close.
>John: AEIILNY 5C INLAY +26 260
>Avery: EHINRST 4L THIN +30 239
>John: BEIOUVX 3M OX +37 297
#note Big turning point that he leaves the bingo lanes open. I don't trust CP's suggestions of things like 3M OBI here. Seems like he needs to block my bingo lanes somehow, or play 4C XU to take out a pretty easy scoring spot (something like FAKE there would be big for me)
>Avery: ?DEERRS 15F bR.EDERS +59 298
#note He knocked over the V and B, so I wasn't worried about a bingo coming down. I might be sacrificing too many points here, but most plays on row 2 give back 1H for a potentially massive comeback (anything ending in -ED usually). This has the positional advantage of not conceding column N.
>John: BEIOUUV 4A VIBE +34 331
>Avery: ?AFIKNT 3B KoFTA +42 340
#note We had misscored some things here, but apparently this only ties if we recount. But everything else is losing.
>John: DLLOUU O1 UDO. +25 356
#note Best play is N2 OXIDES, which we both missed.
>Avery: IN 14J IN +11 351
>Avery: (LLU) +6 357
Player 2
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