Game Details
Player 1
#player1 wow wow
#player2 rog rog
>wow: AEEEEOV -AEEEOV +0 0
>rog: FIZ H7 FIZ +30 30
>wow: EGIJNNS 8G J.N +10 10
>rog: ACDEOSY F8 DECOY +29 59
#note actual rack. COZEY is a cool parallel
>wow: EGINRSW J5 SWINGER +84 94
#note SWINGER over WINGERS to not give back the hook. the S out here does increase his bingo % though, but I like not having to worry about the hook for later
>rog: ?ACEOOS 5E CAbOO.ES +86 145
#note nice find!
>wow: EGKOOUV 12A VOGUE. +34 128
#note thought this was good lmao
>rog: IOPR B10 PO.RI +26 171
>wow: EKNOOTV L1 KOTO. +28 156
#note I played KOTOS over KOTO because both plays allow VENGE draws for next turn at C9, but L1 KOTOS also gave me some KAVA and INVOKE draws. however, those don't happen very often given 1 0 on the pool, and more importantly, KOTO A7 is great for VENGE draws because it will block the triple, making the AVENGE hook useless. After KOTOS, VENGE is a dangerous play. Big error. I'm also just raising his average needlessly, this was a badly thought out play
>rog: ADIU H1 AUDI. +21 192
>wow: AEEFINV C8 AVEN.E +38 194
#note I'd be much better off now after KOTO! I tack on the A because his range is pretty vowel heavy so he doesn't hit the spot quite as heavy as usual, and he keeps an A more often than random cause of AUDIO. i considered KIEF and KAIF as well (the latter to save venge), but FI can improve and it scores better immediately to play avenge. VENGE is interesting just to set up the hook for myself, but AVENGE looks a bit better overall given the other factors
>rog: AEIN A9 NAI.E +19 211
>wow: DDFILNY A9 .....LY +41 235
>rog: AI 6F AI +9 220
>wow: ABDDFIN M2 FID +26 261
#note I can see doing FOB to not make a new marginal lane at the top right, but I think at this point my main MO is to outrun, which FID does better. There is definitely value in FOB but ADDIN can go south when he does bingo, whereas I feel like ABDN is a bit more secure
>rog: IT I8 .IT +20 240
>wow: ABDEHLN 11E H.B +26 287
#note Maybe HOLDER for 34 instead, that looks nice. I can also do BLADE(D) or HANDE(D) to really close the left side lanes. Once again with other lanes open I opted for what I felt was ultimately more secure, outrunning. I think over the next couple turns my lead will build to over a bingo lead as long as he doesn't bingo immediately. HOB was nice to also save good bingo prospects, which will largely end the game. HOLDER still looks like the play
>rog: AELNRU N3 NEURAL +15 255
>wow: ADEELNW O7 WANDLE +44 331
#note setting up a phony S hook, wandle strikes again
>rog: BGU O1 BUG +23 278
>wow: EMRSSTX 12J SEXT +34 365
#note taking out big M7 bingoes he can have, saving good HOBS scoring, I should be fine. SS draw was big, even if it means saying goodbye to WANDLES*
>rog: AEEIORT 13K TIER +23 301
>wow: AEHMPRS 7M M.. +11 376
#note (A)H looks like a slightly better spread play, setting up the R hook for L and M draws
>rog: ?ALOQRT B6 QAT +34 335
>wow: ?AEHPRS 14F sHERPAS +80 456
#note seraphs is a few more, wasn't positive which ?ERAPH word didn't take the S (it's teraph). also lmao change the blank for 1 point, I believe that is worth the large amount of mental energy exerted in the calculation
>wow: (LMORT) +14 470
Player 2
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