Game Details
Player 1
#character-encoding UTF-8
#player1 sokol sokol
#player2 jackson jackson
>sokol: ADEEEIO H7 RUDISMS +76 76
>sokol: ADEEEIO -- -76 0
>jackson: GHILLTU H4 GUILT +16 16
#note looks nice, if he plays DURUM I get H plays, and also makes his options really slim
>sokol: DIMRSSU 5G D.RUM +16 16
#note UMS or MURIDS are also interesting, or MUDS
>jackson: ?ADHLPT 6J HAD +32 48
#note this was an interesting decision cause I'm balancing my own interests with his - HALT is cool to not keep the L or T, cause they duplicate the 7 and 8 rows. HALT, HAP, and PATH all take an S though, of which he has two. HALT also gives a nice T lane for ISS. HAD takes an E but I felt like it put him in the worst position cause it doesn't take an S. I am happy with this decision, I think the difference in the plays for me is very small, but much larger for him. a sim agrees.
>sokol: AGIJRSS M6 JAG +27 43
>jackson: ?DILOPT N5 PILOTeD +84 132
>sokol: CILRSSX O8 XIS +66 109
>jackson: ENOOOOT -OOOO +0 132
>sokol: ACIILRS O1 CILIA +28 137
>jackson: BEENTTU 11I BUNTE. +18 150
#note didn't see TUBED. I played BUNTED over BUTTED cause 5 Ns in the pool but only 2 Ts. TUBED gives back a lot more in parallels, so I'm happy with bunted. I should still see tubed though
>sokol: DEPRSSV M10 P.RV +22 159
>jackson: EEENTTW 12G WEET +14 164
#note gotta love hard marginal positions. I liked TWEEN because it is harder to parallel, and the 13 row is the best lane for him to hit. He's bingo heavy, and I know he has at least an S. WEET has two major downsides, the easy to parallel 13 row for some high scoring bingoes, and the possibility of F column bingoes which close a lot. I'm a bit more worried about 13 row plays though, since PERV takes hooks so F column plays aren't so foolproof for him.
>sokol: DELOOSS 13G OLDE +27 186
>jackson: EEFNOTU 14F TOFU +28 192
#note leaves 15 row stuff, but yeah. what are you gonna do when there are 5 million s hooks on the board
>sokol: AEIOSST 14M OI +14 200
#note just (PERV)O apparently. L9 IO(T)A was missed.
>jackson: AEEENNY 9G EYEN +19 211
#note such a weird position to be in. row 15 is really dangerous after his fish, I think I should give priority to blocking it. row 15 bingoes score really well and make it really hard for me to win, whereas row 10 bingoes aren't so bad for me, and open up many more lanes. EYNE 15C looks good despite scoring 6 fewer points, cause I keep AEN which works well with the T in guilty, but more realistically, it forces his inevitable bingo to play with GUILTS, which opens up much more for me. I wasn't thinking about this position properly, spending too much time debating between YEAN and EYEN. YEAN looks more standard but AEN is a better leave for hitting a bingo back, and YEAN still leaves annoying 8 row possibilities that EYEN mostly blocks for him, but leaves for me. EYNE looks like the play though.
>sokol: AAEGSST 15D AGAS +15 215
#note had a read here? He didn't have much, but he had REZONE
>jackson: EEINORZ D12 ZOE. +26 237
#note OMG ragassssss. ZONER is great to block the 10 row
>sokol: BEENOST 10A BONESET +65 280
>jackson: ?AEINRW A8 WE.INARs +167 404
#note alright then
>sokol: AAAFNNR 1K FRAN. +11 291
>jackson: CEEIMRV 3K REVE. +16 420
#note setting up a QI spot so I don't get stuck
>sokol: AAKNOQR L9 QA. +17 308
>jackson: CIIMOSY E4 MYCOSI. +28 448
#note ICILY is the best endgame
>sokol: AHKNOR O12 ANKH +43 351
>jackson: I K1 .I. +6 454
#note ZOEA was bad, I would like insight on eyen so i can make fewer bad plays
>jackson: (OR) +4 458
Player 2
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