Game Details
Player 1
#player1 Will Will
#player2 Jason Jason
>Will: ?BEIIOY 8G YEBO +18 18
#note Don't love keeping II, but it's 18 points and other options were even less palatable.
>Jason: ADO 9G ADO +20 20
>Will: ?AHIINR 10H HAIRpIN +75 93
#note HAIRING for two fewer points is probably smarter after ADO.
>Jason: AIMNORT M9 M.NOR +20 40
>Will: AAFFLPS O6 FLAPS +40 133
#note Thought about K10 RAFF and L8 PAPAL, since the S is so strong here between HAIRPINS and EDHS; both sim several points ahead of FLAPS. PAPAL is quite good defensively to limit scoring opportunities; the resulting board is extremely barren without an S. Obviously, FFS isn't going to bingo much, but it's got an excellent chance to score extremely well with HAIRPINS next turn. RAFF, on the other hand, derives its benefits from a huge spike in bingo% to 33%. Both FLAPS and PAPAL sit at 9%. I don't feel too bad about FLAPS, though.
>Jason: AQST 14J QATS +41 81
>Will: ADDEFTT F9 FATTED +24 157
#note Best equity and limits the damage that can be done on row 15.
>Jason: EIY L12 YE.I +28 109
>Will: ADEINRR 7A DRAINER +67 224
>Jason: OOUV A5 VO.OU +27 136
>Will: CDGKTUZ 13B TUCK.D +30 254
>Jason: ?BEILTW C3 WrIT.BLE +76 212
>Will: GILPRSZ 10B Z.P +34 288
#note Can't do F3 GRIZE thanks to AGRIZE; it also opens a double-double needlessly, as does PRIZE, my other consideration here.
>Jason: AGV 14A VAG +21 233
>Will: EGILORS E1 RESOLI.G +68 356
#note I strongly considered GORI here to avoid opening a triple-triple, but I'm not up by so much that a triple-triple is the only way to lose here.
>Jason: IX F2 XI +52 285
>Will: EEIINNT E11 EI. +20 376
#note Maybe a little greedy, but couldn't find any blockier options that I preferred - the best play is probably N2 TINNIE, one of those words that are easy to anagram but hard to recall validity in-game. 1A INTER or NITER would also have been just fine.
>Jason: JOW 7J JOW +22 307
>Will: EGINNOT N5 GIEN +18 394
#note It's surprisingly annoying to block JOWS; as one of few plays that fit in that spot that don't give back a ton of lines, GIEN sims very well.
>Jason: CELU 1A ULCE. +24 331
>Will: EMNORTU 12A RUT +11 405
#note Ran out of time here as I looked at plays hooking EXO like OMEN and OMER and realized they gave a lot back. Best is M5 UR, which saves MONTE/MOTEN hooking EXO and sets up a new spot for MOTEN at L1 as well.
>Jason: AAEEHNS 4C .H.S +22 353
>Will: EMNO 5J EMON. +16 421
>Will: (AAEEN) +10 431
Player 2
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