Game Details
Player 1
#player1 jackson jackson
#player2 ross ross
>jackson: ACLRSTY H2 CRYSTAL +82 82
#note any love for H4 to lead to a more closed board? CRYSTAL seems to move words downward, and the C cuts off words moving too far up, so placing this 2 spots lower means there are two more rows of the board (at the top) that are hard to access.

some mitigating factors are the RYS though - they are all good tiles for ending words, so it's pretty easy for the top left to be opened anyways, making the two point sacrifice less worthwhile than it might seem. I wouldn't be surprised if H4 is still better though.
>ross: EHNORV 2H .HEVRON +34 34
>jackson: ?FIOOSU 9C FUrIOSO +78 160
>ross: ADILNOR 5A ORDINAL. +68 102
>jackson: CJOTTTW 1M JOW +50 210
#note JOT is worth considering - keeping the W for 3 row plays with JOW. I need to draw an E or O, which isn't guaranteed. CTTW is overall a better leave though, and there is the 6D hotspot. A sim prefers JOW by a few points but that kinda surprises me, JOT seems as good or better. I guess I can still draw TEC which is 8 fewer than WET, but even then my leave is TT and not CT.
>ross: DIK 4D KID +33 135
>jackson: CERTTTU A4 C.URT +30 240
#note or COUTER. a sim prefers that by a tiny bit. the E isn't as valuable when it doesn't really contribute to a bingo leave, the diff between TT and ETT is probably smaller than NT and ENT
>ross: ADEEGGT L2 .ETAGGED +74 209
>jackson: EEEITTY 3L .YE +41 281
>ross: EIMOV K8 MOVIE +27 236
>jackson: EEINTTT M8 TET +14 295
#note noo TENTIE! I remember feeling confused by word finding in this position. I didn't like EMETIN because it opens the board and doesn't keep as secure a rack. I played this not to fish, EINT isn't great here, but mostly to obscure a lane and ensure a balanced rack next turn. TENTIE is way better to score consistent points and be more bingo defensive.
>ross: AHIL N8 HAIL +27 263
>jackson: BEINPST O4 BENTS +60 355
#note I was going for the challenge here - METHS was a really nice setup and I woulda been in a rough position had I not drawn the S. BINTS or BITES are both better optimally (pool is vowel heavy so NP is fine)
>ross: AW 6F WA. +31 294
>jackson: AFIIOPQ 3G P.OF +24 379
#note after HAIL I'm not playing FOP, he has an S too often.
>ross: AEIM O11 AMIE +11 305
>jackson: AAIIQRX N14 AX +22 401
#note once again a great setup by ross, and again I had the perfect tile to counter. this forced me to majorly sacrifice, though
>ross: ?DEGINZ 12E aGENIZ.D +88 393
>jackson: AIIOQRU 5J QU.I +26 427
#note quackle likes ZOA best, which is kinda surprising. there are only a few bingoes that play after ZOA, INURBANE, BRAINPAN, PEABRAIN, ANEURIN, SUBERIN, EREPSIN, UPRAISE, ESERINE, NEURINE, ENSNARE, INSNARE

UNRISEN and PURINES each play after QUAI but do not after ZOA.

I also considered OI 11G - it blocks every possible bingo as far as I can tell and saves FAQUIR in reserve. FAQUIR will only get played if he plays his S though, but AIQRU are just good outrunning tiles generally.

If I'm really confident in outmanoeuvring in this position I can probably get away with OI to eliminate the GG scenarios. I felt comfortable I'd outrun with QUAI as long as he didn't bingo, since leaving 2 in the bag is nice to prevent him from doing easy out in twos, and outrunning some of them as well.

Champ puts OI 9% below QU(A)I and 17% below ZOA, but I think I would have been fine to play OI.
>ross: BLNNPRS 7G B.P +21 414
#note wow! good by pool! if I have the R I have a lot of flexibility for out in twos so he's in a really bad position.
>jackson: AEEIORU C9 .ERIAE +18 445
>ross: AELNNRS 11E LANES +21 435
>jackson: OU C5 .UO +5 450
>jackson: (NR) +4 454
Player 2
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